In certain bluetooth playback scenarios, it was found that the delta of audio duration written by the AudioSink from the current playback position was greater than the size of the audio track buffer, causing underruns.
The solution is to utilize the audio track buffer size as an upper limit for an audio renderer's getDurationToProgress.
PiperOrigin-RevId: 735761604
(cherry picked from commit 2729dbb8a9c9ea29d49efd5ffc30e734b7c86048)