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This logic is currently in the player renderers. With multi-asset, the renderers will go into the AssetLoader, which shouldn't be responsible for muxing. PiperOrigin-RevId: 486860502 (cherry picked from commit 61471474c7441d60a5d452d9acd8a1a2a1c88ca6)
Transformer module
Provides functionality for transforming media files.
Getting the module
The easiest way to get the module is to add it as a gradle dependency:
implementation 'androidx.media3:media3-transformer:1.X.X'
where 1.X.X
is the version, which must match the version of the other media
modules being used.
Alternatively, you can clone this GitHub project and depend on the module locally. Instructions for doing this can be found in the top level README.