media/libraries
kimvde 9dfa32fe84 Move muxing inside sample pipelines
This logic is currently in the player renderers. With multi-asset, the
renderers will go into the AssetLoader, which shouldn't be responsible
for muxing.

PiperOrigin-RevId: 486860502
(cherry picked from commit 61471474c7441d60a5d452d9acd8a1a2a1c88ca6)
2022-11-08 07:25:42 +00:00
..
2022-02-18 14:54:02 +00:00