huangdarwin 54cdec4614 HDR: Use FP16 color representation for texture processors.
* Introduced `useHdr` for `GlEffect#toGlTextureProcessor`, so
  `TextureProcessor` implementations can decide how to handle HDR.
* Creating FP16 color textures for HDR input.

Tested via manual testing, adding a no-op GlEffectWrapper to the transformation to
force use of intermediate textures, adding a linear ramp to the fragment shader,
and trying to ascertain that there's a real reduction in posterization when
switching from 4-bit to 8-bit unsigned bytes, and again from 8-bit unsigned bytes
to 16-bit floating point.

PiperOrigin-RevId: 461613117
(cherry picked from commit ba9c9bb96471a9589d391ae498ebb0c194a5b41e)
2022-07-18 14:21:17 +00:00
..
2022-05-31 13:51:49 +00:00
2021-10-27 09:12:46 +01:00

Demos

This directory contains apps that demonstrate how to use Android media modules, like ExoPlayer. Browse the individual demos and their READMEs to learn more.

Running a demo

From Android Studio

  • File -> New -> Import Project -> Specify the root media folder.
  • Choose the demo from the run configuration dropdown list.
  • Click Run.

Using gradle from the command line:

  • Open a Terminal window at the root media folder.
  • Run ./gradlew projects to show all projects. Demo projects start with demo.
  • Run ./gradlew :<demo name>:tasks to view the list of available tasks for the demo project. Choose an install option from the Install tasks section.
  • Run ./gradlew :<demo name>:<install task>.

For example, ./gradlew :demo:installNoDecoderExtensionsDebug installs the ExoPlayer demo app in debug mode with no optional modules.