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* Introduced `useHdr` for `GlEffect#toGlTextureProcessor`, so `TextureProcessor` implementations can decide how to handle HDR. * Creating FP16 color textures for HDR input. Tested via manual testing, adding a no-op GlEffectWrapper to the transformation to force use of intermediate textures, adding a linear ramp to the fragment shader, and trying to ascertain that there's a real reduction in posterization when switching from 4-bit to 8-bit unsigned bytes, and again from 8-bit unsigned bytes to 16-bit floating point. PiperOrigin-RevId: 461613117 (cherry picked from commit ba9c9bb96471a9589d391ae498ebb0c194a5b41e)
Demos
This directory contains apps that demonstrate how to use Android media modules, like ExoPlayer. Browse the individual demos and their READMEs to learn more.
Running a demo
From Android Studio
- File -> New -> Import Project -> Specify the root
media
folder. - Choose the demo from the run configuration dropdown list.
- Click Run.
Using gradle from the command line:
- Open a Terminal window at the root
media
folder. - Run
./gradlew projects
to show all projects. Demo projects start withdemo
. - Run
./gradlew :<demo name>:tasks
to view the list of available tasks for the demo project. Choose an install option from theInstall tasks
section. - Run
./gradlew :<demo name>:<install task>
.
For example, ./gradlew :demo:installNoDecoderExtensionsDebug
installs the
ExoPlayer demo app in debug mode with no optional modules.