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This is possible to do without passing the player instance to custom action providers through their constructors, given we no longer have a MuteActionProvider. Passing the player through the constructors generalizes better to such cases, however, so feels like the right thing to do. It's also possible to use generics and keep passing the player instance via the CustomActionProvider methods, but this adds some unnecessary complexity. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=162333043