Googler 4a4bfc7b96 Avoid spinning in between intermediate texture processors.
This change adds a new method onReadyToAcceptInputFrame to
GlTextureProcesssor.InputListener and changes maybeQueueInputFrame
to queueInputFrame, removing the boolean return value.
This avoids the re-trying in ChainingGlTextureProcessorListener
by allowing it to only feed frames from the producing to the consuming
GlTextureProcessor when there is capacity.

MediaPipeProcessor still needs re-trying when processing isn't 1:1.

PiperOrigin-RevId: 466626369
(cherry picked from commit 9c366b3cfdd06cad046dd5ce1b0ecad21c5c44ba)
2022-08-10 09:56:24 +00:00
..