huangdarwin 39047b5676 HDR: Configure GL shaders and encoder.
Configure the GL shaders and encoder to take in HDR metadata.

This mostly just consists of passing the Format.colorInfo through
the VideoTranscodingSamplePipeline down to the encoder, rather than passing
the PQ-ness down to the GL step.

Due to b/237674316, this will remove HDR10+ support temporarily to introduce
support for HLG10.

Manually tested to confirm that HLG10 operations that don't affect color display
correctly after this CL with "HDR editing" in the demo checked, and continue to display incorrectly (as before this CL) without the option unchecked.

PiperOrigin-RevId: 458490810
(cherry picked from commit 53db305612a84466b6712cc355dbf918424a968d)
2022-07-01 16:57:43 +00:00
..
2021-10-26 14:08:21 +01:00

Common module

Provides common code and utilities used by other media modules. Application code will not normally need to depend on this module directly.