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- Centralise compileSdkVersion, targetSdkVersion and buildToolsVersion in a single place for gradle. - Bump compileSdkVersion and targetSdkVersion to 24. - Bump com.android.tools.build version to re-enable instant start. - Bump targetSdkVersion in manifests (needed for internal builds). - Use standard expandable_list_item from Android in the demo app, since ours doesn't look right when targeting API level 24. We were also setting the theme on the wrong element in the manifest, so I'm removing that line. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=131929216
ExoPlayer Flac Extension
Description
The Flac Extension is a Renderer implementation that helps you bundle libFLAC (the Flac decoding library) into your app and use it along with ExoPlayer to play Flac audio on Android devices.
Build Instructions
- Checkout ExoPlayer along with Extensions:
git clone https://github.com/google/ExoPlayer.git
- Set the following environment variables:
cd "<path to exoplayer checkout>"
EXOPLAYER_ROOT="$(pwd)"
FLAC_EXT_PATH="${EXOPLAYER_ROOT}/extensions/flac/src/main"
- Download the Android NDK and set its location in an environment variable:
NDK_PATH="<path to Android NDK>"
- Download and extract flac-1.3.1 as "${FLAC_EXT_PATH}/jni/flac" folder:
cd "${FLAC_EXT_PATH}/jni" && \
curl http://downloads.xiph.org/releases/flac/flac-1.3.1.tar.xz | tar xJ && \
mv flac-1.3.1 flac
- Build the JNI native libraries from the command line:
cd "${FLAC_EXT_PATH}"/jni && \
${NDK_PATH}/ndk-build APP_ABI=all -j4
- In your project, you can add a dependency to the Flac Extension by using a rule like this:
// in settings.gradle
include ':..:ExoPlayer:library'
include ':..:ExoPlayer:extension-flac'
// in build.gradle
dependencies {
compile project(':..:ExoPlayer:library')
compile project(':..:ExoPlayer:extension-flac')
}
- Now, when you build your app, the Flac extension will be built and the native libraries will be packaged along with the APK.