claincly
353523bb07
Simplify end of stream signaling again
...
Whenever a frame is queued to the shader, it's guaranteed that there will be a
subsequent `onInputFrameProcessed` callback, so we can pass on the
end-of-stream signal there.
PiperOrigin-RevId: 525850141
2023-04-24 11:28:14 +01:00
..
2023-04-13 16:30:30 +01:00
2023-04-24 11:27:07 +01:00
2023-03-30 17:26:40 +00:00
2023-03-30 17:26:40 +00:00
2023-03-30 17:26:40 +00:00
2023-03-30 17:26:40 +00:00
2023-03-30 17:26:40 +00:00
2023-03-30 17:26:40 +00:00
2023-04-05 15:48:58 +01:00
2023-04-05 15:48:58 +01:00
2023-04-05 15:48:58 +01:00
2023-04-05 15:48:58 +01:00
2023-04-05 15:48:58 +01:00
2023-04-24 11:28:14 +01:00
2023-04-24 11:21:41 +01:00
2023-04-12 16:54:45 +01:00
2023-04-12 16:54:45 +01:00
2023-04-18 18:14:32 +01:00
2023-04-17 17:14:21 +01:00
2023-04-12 16:54:45 +01:00
2023-03-30 17:26:40 +00:00
2023-04-13 16:30:45 +01:00
2023-04-17 17:20:36 +01:00
2023-04-24 11:24:48 +01:00
2022-09-30 18:03:11 +00:00
2023-04-13 16:30:30 +01:00
2023-04-17 17:18:57 +01:00
2023-04-24 11:21:41 +01:00
2023-03-30 17:26:40 +00:00
2023-04-24 11:21:41 +01:00
2023-04-12 16:59:38 +01:00
2023-02-01 10:41:50 +00:00