olly 335bb0aff2 Implement decoder capability checks in MediaCodecTrackRenderers.
[Step 4 - Partial, of []

- The capabilities checks previously performed in VideoFormatSelectorUtil
  are now performed in MediaCodecVideoTrackRenderer. This means they'll be
  useful for non-chunk use cases (e.g. when using ExtractorSampleSource).
- Added capabilities checks for audio in MediaCodecAudioTrackRenderer. We
  didn't check audio capabilities previously.
- Added functionality to allow a TrackRenderer to indicate the extent of
  its adaptive support.

The idea here is that a TrackSelector (to be introduced) will have access to:

(a) TrackGroups from the SampleSource that indicate whether they support
adaptive playbacks and the formats of each individual track.
(b) TrackRenderers that indicate whether they support adaptive playbacks as
well as how capable they are of rendering formats of individual tracks.

This is everything that a TrackSelector needs from the player components in
order to decide how to wire things up. Note that a TrackSelector may opt to
treat FORMAT_EXCEEDS_CAPABILITIES as FORMAT_HANDLED at its own risk, if it
thinks that it (or the user) knows better. This is a request that we've seen
from third parties for better handling cases where capabilities aren't
accurately reported by the underlying platform.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=114427428
2016-06-15 18:54:50 +01:00
2015-03-06 16:39:00 +00:00
2015-10-12 17:58:01 +01:00
2015-02-18 23:42:42 +00:00
2014-06-16 12:56:04 +01:00
2014-06-16 12:56:04 +01:00
2015-10-27 21:03:16 +00:00
2014-06-16 12:56:04 +01:00
2016-01-22 16:07:09 +00:00

ExoPlayer

ExoPlayer is an application level media player for Android. It provides an alternative to Androids MediaPlayer API for playing audio and video both locally and over the Internet. ExoPlayer supports features not currently supported by Androids MediaPlayer API, including DASH and SmoothStreaming adaptive playbacks. Unlike the MediaPlayer API, ExoPlayer is easy to customize and extend, and can be updated through Play Store application updates.

News

Read news, hints and tips on the news page.

Documentation

Using ExoPlayer

Via jCenter

The easiest way to get started using ExoPlayer is by including the following in your project's build.gradle file:

gradle
compile 'com.google.android.exoplayer:exoplayer:rX.X.X'

where rX.X.X is the your preferred version. For the latest version, see the project's Releases. For more details, see the project on Bintray.

As source

ExoPlayer can also be built from source using Gradle. You can include it as a dependent project like so:

gradle
// settings.gradle
include ':app', ':..:ExoPlayer:library'

// app/build.gradle
dependencies {
    compile project(':..:ExoPlayer:library')
}

As a jar

If you want to use ExoPlayer as a jar, run:

sh
./gradlew jarRelease

and copy library.jar to the libs folder of your new project.

Developing ExoPlayer

Project branches

  • The master branch holds the most recent minor release.
  • Most development work happens on the dev branch.
  • Additional development branches may be established for major features.

Using Android Studio

To develop ExoPlayer using Android Studio, simply open the ExoPlayer project in the root directory of the repository.

Using Eclipse

To develop ExoPlayer using Eclipse:

  1. Install Eclipse and setup the Android SDK.
  2. Open Eclipse and navigate to File->Import->General->Existing Projects into Workspace.
  3. Select the root directory of the repository.
  4. Import the projects.
Description
About Jetpack Media3 support libraries for media use cases, including ExoPlayer, an extensible media player for Android
Readme Apache-2.0 748 MiB
Languages
Java 98.3%
Kotlin 0.6%
C++ 0.4%
GLSL 0.3%
PostScript 0.2%
Other 0.1%