dancho
2bb12de00d
Drop API requirement from SeparableConvolution
...
Switch from 4-channel RGBA_16F lookup texture to 1-channel R_16F.
Do not use a bitmap when creating the lookup table texture.
Instead, fill the texture directly.
Do not manually convert 32-bit float to 16-bit. Instead, let OpenGL
libraries do this for us.
PiperOrigin-RevId: 639717235
2024-06-03 03:31:41 -07:00
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