leonwind 0a1f30aba5 Store LUT bitmap as texture with processor creation.
* Before this CL, the texture was stored during the construction of the LUT processor. This failed since if one creates a list of GlEffects on the application thread, the texture will get stored in the application thread during the effect creation and not on the GL thread, which executes the FrameProcessors.
* This is an issue since the executing thread then can't index from the texture stored on a different thread.

PiperOrigin-RevId: 476388021
(cherry picked from commit f745c6ee0ea0b610cfdf6a146818b0da7d06326a)
2022-09-23 16:19:43 +00:00
..
2022-02-21 17:05:04 +00:00
2022-08-31 08:29:19 +00:00
2022-02-18 15:02:33 +00:00
2022-08-23 13:41:49 +00:00

ExoPlayer library

The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.