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* Before this CL, the texture was stored during the construction of the LUT processor. This failed since if one creates a list of GlEffects on the application thread, the texture will get stored in the application thread during the effect creation and not on the GL thread, which executes the FrameProcessors. * This is an issue since the executing thread then can't index from the texture stored on a different thread. PiperOrigin-RevId: 476388021 (cherry picked from commit f745c6ee0ea0b610cfdf6a146818b0da7d06326a)
ExoPlayer library
The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.