media/libraries
leonwind 09e0dd8505 Store LUT bitmap as texture with processor creation.
* Before this CL, the texture was stored during the construction of the LUT processor. This failed since if one creates a list of GlEffects on the application thread, the texture will get stored in the application thread during the effect creation and not on the GL thread, which executes the FrameProcessors.
* This is an issue since the executing thread then can't index from the texture stored on a different thread.

PiperOrigin-RevId: 476388021
(cherry picked from commit 44b9aec0b973b1cd5df31df32fff276f340e6ce4)
2022-09-23 16:19:43 +00:00
..
2022-08-19 10:45:11 +00:00
2022-02-18 14:54:02 +00:00