
Issue: #3162 ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=165572088
ExoPlayer Flac extension
Description
The Flac extension provides FlacExtractor
and LibflacAudioRenderer
, which
use libFLAC (the Flac decoding library) to extract and decode FLAC audio.
Build instructions
To use this extension you need to clone the ExoPlayer repository and depend on its modules locally. Instructions for doing this can be found in ExoPlayer's top level README.
In addition, it's necessary to build the extension's native components as follows:
- Set the following environment variables:
cd "<path to exoplayer checkout>"
EXOPLAYER_ROOT="$(pwd)"
FLAC_EXT_PATH="${EXOPLAYER_ROOT}/extensions/flac/src/main"
- Download the Android NDK and set its location in an environment variable:
NDK_PATH="<path to Android NDK>"
- Download and extract flac-1.3.1 as "${FLAC_EXT_PATH}/jni/flac" folder:
cd "${FLAC_EXT_PATH}/jni" && \
curl http://downloads.xiph.org/releases/flac/flac-1.3.1.tar.xz | tar xJ && \
mv flac-1.3.1 flac
- Build the JNI native libraries from the command line:
cd "${FLAC_EXT_PATH}"/jni && \
${NDK_PATH}/ndk-build APP_ABI=all -j4
Using the extension
Once you've followed the instructions above to check out, build and depend on the extension, the next step is to tell ExoPlayer to use the extractor and/or renderer.
Using FlacExtractor
FlacExtractor
is used via ExtractorMediaSource
. If you're using
DefaultExtractorsFactory
, FlacExtractor
will automatically be used to read
.flac
files. If you're not using DefaultExtractorsFactory
, return a
FlacExtractor
from your ExtractorsFactory.createExtractors
implementation.
Using LibflacAudioRenderer
- If you're passing a
DefaultRenderersFactory
toExoPlayerFactory.newSimpleInstance
, you can enable using the extension by setting theextensionRendererMode
parameter of theDefaultRenderersFactory
constructor toEXTENSION_RENDERER_MODE_ON
. This will useLibflacAudioRenderer
for playback ifMediaCodecAudioRenderer
doesn't support the input format. PassEXTENSION_RENDERER_MODE_PREFER
to giveLibflacAudioRenderer
priority overMediaCodecAudioRenderer
. - If you've subclassed
DefaultRenderersFactory
, add aLibflacAudioRenderer
to the output list inbuildAudioRenderers
. ExoPlayer will use the firstRenderer
in the list that supports the input media format. - If you've implemented your own
RenderersFactory
, return aLibflacAudioRenderer
instance fromcreateRenderers
. ExoPlayer will use the firstRenderer
in the returned array that supports the input media format. - If you're using
ExoPlayerFactory.newInstance
, pass aLibflacAudioRenderer
in the array ofRenderer
s. ExoPlayer will use the firstRenderer
in the list that supports the input media format.
Note: These instructions assume you're using DefaultTrackSelector
. If you have
a custom track selector the choice of Renderer
is up to your implementation,
so you need to make sure you are passing an LibflacAudioRenderer
to the
player, then implement your own logic to use the renderer for a given track.