# ExoPlayer VP9 extension # The VP9 extension provides `LibvpxVideoRenderer`, which uses libvpx (the VPx decoding library) to decode VP9 video. ## License note ## Please note that whilst the code in this repository is licensed under [Apache 2.0][], using this extension also requires building and including one or more external libraries as described below. These are licensed separately. [Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE ## Build instructions ## To use this extension you need to clone the ExoPlayer repository and depend on its modules locally. Instructions for doing this can be found in ExoPlayer's [top level README][]. In addition, it's necessary to build the extension's native components as follows: * Set the following environment variables: ``` cd "" EXOPLAYER_ROOT="$(pwd)" VP9_EXT_PATH="${EXOPLAYER_ROOT}/extensions/vp9/src/main" ``` * Download the [Android NDK][] and set its location in an environment variable. ``` NDK_PATH="" ``` * Run a script that generates necessary configuration files for libvpx: ``` cd ${VP9_EXT_PATH}/jni && \ ./generate_libvpx_android_configs.sh "${NDK_PATH}" ``` * Build the JNI native libraries from the command line: ``` cd "${VP9_EXT_PATH}"/jni && \ ${NDK_PATH}/ndk-build APP_ABI=all -j4 ``` [top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md [Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html [#3520]: https://github.com/google/ExoPlayer/issues/3520 ## Notes ## * Every time there is a change to the libvpx checkout: * Android config scripts should be re-generated by running `generate_libvpx_android_configs.sh` * Clean and re-build the project. ## Using the extension ## Once you've followed the instructions above to check out, build and depend on the extension, the next step is to tell ExoPlayer to use `LibvpxVideoRenderer`. How you do this depends on which player API you're using: * If you're passing a `DefaultRenderersFactory` to `ExoPlayerFactory.newSimpleInstance`, you can enable using the extension by setting the `extensionRendererMode` parameter of the `DefaultRenderersFactory` constructor to `EXTENSION_RENDERER_MODE_ON`. This will use `LibvpxVideoRenderer` for playback if `MediaCodecVideoRenderer` doesn't support decoding the input VP9 stream. Pass `EXTENSION_RENDERER_MODE_PREFER` to give `LibvpxVideoRenderer` priority over `MediaCodecVideoRenderer`. * If you've subclassed `DefaultRenderersFactory`, add a `LibvpxVideoRenderer` to the output list in `buildVideoRenderers`. ExoPlayer will use the first `Renderer` in the list that supports the input media format. * If you've implemented your own `RenderersFactory`, return a `LibvpxVideoRenderer` instance from `createRenderers`. ExoPlayer will use the first `Renderer` in the returned array that supports the input media format. * If you're using `ExoPlayerFactory.newInstance`, pass a `LibvpxVideoRenderer` in the array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list that supports the input media format. Note: These instructions assume you're using `DefaultTrackSelector`. If you have a custom track selector the choice of `Renderer` is up to your implementation, so you need to make sure you are passing an `LibvpxVideoRenderer` to the player, then implement your own logic to use the renderer for a given track. `LibvpxVideoRenderer` can optionally output to a `VpxVideoSurfaceView` when not being used via `SimpleExoPlayer`, in which case color space conversion will be performed using a GL shader. To enable this mode, send the renderer a message of type `LibvpxVideoRenderer.MSG_SET_OUTPUT_BUFFER_RENDERER` with the `VpxVideoSurfaceView` as its object, instead of sending `MSG_SET_SURFACE` with a `Surface`. ## Links ## * [Javadoc][]: Classes matching `com.google.android.exoplayer2.ext.vp9.*` belong to this module. [Javadoc]: https://google.github.io/ExoPlayer/doc/reference/index.html