68 Commits

Author SHA1 Message Date
huangdarwin
f9fffc28be Effect: Implement brightness convenience class.
It can be confusing how to use RgbMatrix for app devs not comfortable with image
manipulation, so add a helper class that simply translates rgb values the same
constant brightness value, to update the brightness values.

PiperOrigin-RevId: 509287229
2023-02-13 19:34:34 +00:00
andrewlewis
77e651ad27 Update overlay test bitmap based on emulator output
PiperOrigin-RevId: 509210836
2023-02-13 14:35:38 +00:00
tofunmi
0e3a73fe07 Update frame & texture processors to handle SDR image input
GLEffectsFrameProcessor, MatrixShaderProgram and FinalMatrixShaderProgramWrapper are currently setup to handle the input frames coming from an external input (i.e. a video decoder). Image input is loaded into Bitmap objects at the start of the pipeline, so they are not produced externally. The changes provide a way for the frame processing pipeline to handle this "internal" (i.e. non-external) input.

PiperOrigin-RevId: 508645244
2023-02-10 14:32:07 +00:00
huangdarwin
01082a48f1 Effect: Create GlEffect.isNoOp to simplify Transformer.
This will also allow us to skip transcodes in the future for other effects, like
cropping, color effects, etc.

PiperOrigin-RevId: 507765618
2023-02-08 15:34:42 +00:00
claincly
14881f0ef0 Remove debug print.
Checked there's no other occurrence.

PiperOrigin-RevId: 507534909
2023-02-08 15:22:37 +00:00
huangdarwin
659b107022 Effect: Rename TextureProcessor to ShaderProgram.
Also, replace instances of "texture processor" to "shader program", with capitalization retained.

PiperOrigin-RevId: 507515655
2023-02-08 15:18:38 +00:00
tofunmi
c32794f0cc Update sample pipelines and frame processors to handle image input.
PiperOrigin-RevId: 506965394
2023-02-08 14:54:39 +00:00
tofunmi
d4db00e51a Update FrameProcessor.create() to accept an input track type.
Based on [this conversation thread](https://chat.google.com/room/AAAA--f88ao/76Rem_cRCK8), I've opted to update the existing FrameProcessor.create() rather than deprecate it, as it is unlikely to be in use by apps outside google3.

PiperOrigin-RevId: 506920930
2023-02-08 14:46:49 +00:00
huangdarwin
4528ea3005 HDR: Fix debug surface by setting correct output color.
Set the correct output color on the debug SurfaceViewWrapper, so that SDR contents
can have an output transfer of either GAMMA_2_2 (Gamma 2.2) or SDR (SMPTE 170M).

This fixes an issue where in-app tone-mapping would output gamma 2.2, and the
SDR value incorrectly hardcoded here would lead to an error in the OpenGL, which
does not support SMPTE 170M.

PiperOrigin-RevId: 506684602
2023-02-08 13:50:58 +00:00
claincly
77cc25242b Report flushing completed after all pending frames are decoded.
With the current ExtTexMgr,

it can happen that

- `x` frames are registered, but haven't arrived yet
- flush
  - need to drop `x` frames when they arrive on SurfaceTexture
  - status is reset to 0 pending, 0 available, drop `x` when frames arrive
- register one frame
  - status is set to 1 pending, 0 available, drop `x` when frames arrive
- flush
  - now the number of frame to drop is reset to `pending - available = 1`
  - but it should be `x+1`

This CL solves the issue by reporting (by running the afterFlushTask) flush completes only after all the pending frames before calling flush are accounted for.

PiperOrigin-RevId: 506310671
2023-02-02 16:09:29 +00:00
claincly
b2ab4393a4 Support flushing in FrameProcessor
Flushing resets all the texture processors within the `FrameProcessor`. This
includes:

- At the back, the FinalMatrixTextureProcessorWrapper, and its MatrixTextureProcessor
- At the front, the ExternalTextureManager
- All the texture processors in between
- All the ChainingGlTextureProcessorListeners in between texture processors
- All the internal states in the aforementioned components

The flush process follows the order, from `GlEffectsFrameProcessor.flush()`

1. Flush the `FrameProcessingTaskExecutor`, so that after it returns, all tasks queued before calling `flush()` completes
2. Post to `FrameProcessingTaskExecutor`, to flush the `FinalMatrixTextureProcessorWrapper`
3. Flushing the `FinalMatrixTextureProcessorWrapper` will propagate flushing through, via the `ChainingGlTextureProcessorListener`

Startblock:
   has LGTM from christosts
   and then
   add reviewer andrewlewis
PiperOrigin-RevId: 506296469
2023-02-02 15:56:55 +00:00
tofunmi
eea1868d54 Add sRGB eotf to overlay fragment shader.
The eotf is needed so that overlay (image) colors are correctly interpreted and mixed the linear video colors.

Also replaces the 100winners.png with "homemade" image file.

Added GlEffectsFrameProcessor test to justify that the color looks correct at the end of frame processing.

PiperOrigin-RevId: 506290309
2023-02-02 15:52:46 +00:00
claincly
6ce23f6eee Render PQ to DebugSurface in transformer.
For HLG input in transformer, FinalWrapper is configured to only output HLG to
encoder. But since DebugPreview is configured to take PQ for HDR content, the
color will not look correct.

This CL allows overriding the MatrixTP output transfer function, so
that FinalWrapper can output

- HLG to encoder
- PQ to debug preview

PiperOrigin-RevId: 506022840
2023-02-01 15:28:10 +00:00
huangdarwin
b57d5dd3fa Effect: Allow SingleFrameGlTextureProcessor to throw errors.
Implementations outside media3 should be able to throw FrameProcessingException if they come across an error during configure().

PiperOrigin-RevId: 506020149
2023-02-01 15:23:55 +00:00
huangdarwin
e7ac678ba4 HDR: Add device checks and mh for GL tone mapping PixelTests.
Add checks to GL tone-mapping pixel tests, to ensure the device's decoder, API
version, and OpenGL implementation support GL tone-mapping before attempting it.

These tests should be run on mobile harness, to detect per-device failures, and
so are moved to transforemr/mh. Per b/263395272, these tests should ultimately
be in an effect/mh directory.

PiperOrigin-RevId: 505749974
2023-02-01 14:59:13 +00:00
kimvde
9759849001 Make setResolution package private
- Usages in 1P apps have been removed.
- setResolution should be removed when refactoring fallback.

PiperOrigin-RevId: 505043425
2023-02-01 13:55:11 +00:00
huangdarwin
5a0ccdc2ed Test: Rename pixel tests for golden.
producesExpectedOutput -> matchesGoldenFile

PiperOrigin-RevId: 504863604
2023-02-01 13:46:43 +00:00
huangdarwin
237a98e7fb Effect: Move FrameProcessorTestRunner to test-utils.
This is necessary in order to move HDR to SDR tone-mapping tests to transformer/mh.

PiperOrigin-RevId: 504858508
2023-02-01 13:42:30 +00:00
huangdarwin
4206dbe73e Effect: Reword GlEffectsFrameProcessor javadoc.
PiperOrigin-RevId: 504847212
2023-02-01 13:38:14 +00:00
tofunmi
5b713704da Update max overlays in one OverlayTextureProcessor
Tested adding 3, 15,16 different overlays in a single OverlayTextureProcessor. The program errored out when 16 overlays were added.

PiperOrigin-RevId: 504810157
2023-02-01 13:29:34 +00:00
huangdarwin
1dfbd0de50 Effect: Clarify that padding is added in ScaleToFitTransformation.
PiperOrigin-RevId: 504796380
2023-02-01 13:25:19 +00:00
huangdarwin
a2521bff07 Effect: Decouple GlEffectsFrameProcessorTestRunner from GLEffects.
This is necessary in order to move HDR to SDR tone-mapping tests to transformer/mh,
and to move the test runner to androidx.media3.test-utils, which should not have to
include androidx.media3.effects.

PiperOrigin-RevId: 504607929
2023-01-25 20:33:24 +00:00
huangdarwin
5d04d38d35 Test: Rename FrameProcessor Pixel Tests.
Rename tests using the action state expectation pattern.

PiperOrigin-RevId: 504546583
2023-01-25 20:21:27 +00:00
huangdarwin
4c9538bd4c Effect: Clarify OpenGL configuration.
This information may be needed for applications to create their own OpenGL contexts
and textures passed into or interacting with Effects.

PiperOrigin-RevId: 504342258
2023-01-25 20:13:10 +00:00
huangdarwin
b2d9354951 Effect: Clarify GlEffect javadoc exception cause.
PiperOrigin-RevId: 504273335
2023-01-25 20:00:48 +00:00
tofunmi
fb074e1823 correct comments in fragment_shader.
PiperOrigin-RevId: 504259419
2023-01-25 19:53:00 +00:00
andrewlewis
1f9a33279e Add a way to specify default buffer size
Based on experimentation, when CameraX is producing input for frame processor the buffer size is not being set to match the camera capture resolution, so the output has lower resolution than expected. Expose the default buffer size setter on `SurfaceTexture` to allow apps to process frames at full resolution for use cases like this one where the producer doesn't override the default buffer size.

PiperOrigin-RevId: 504022107
2023-01-25 19:44:29 +00:00
huangdarwin
641f04774f HDR: Clarify media3.effect hdrStaticInfo / colorRange support.
Clarify that we always output on full range colors, and don't handle
hdrStaticInfo input yet.

PiperOrigin-RevId: 503224687
2023-01-23 13:43:43 +00:00
kimvde
a043c8c204 Avoid re-encoding if video effects are no-op
This is to avoid regressions introduced by removing the convenience
methods from TransformationRequest.

PiperOrigin-RevId: 502864512
2023-01-23 13:08:38 +00:00
kimvde
89e14989b3 Remove setScale and setRotationDegrees from TransformationRequest
Also remove usages of TransformationRequest convenience methods
(setScale, setRotationDegrees and setResolution).

Some usages of setResolution can't be removed yet because they are used
for fallback.

PiperOrigin-RevId: 502415748
2023-01-17 03:38:19 +00:00
kimvde
a4f9f9487b Add the possility to shift frame timestamps in SampleConsumer
This is needed for constrained multi-asset to shift the timestamps of
the media items that are not the first in the sequence.

PiperOrigin-RevId: 502409923
2023-01-17 03:30:32 +00:00
huangdarwin
e28d434c9e Effect: Automatically save bitmaps in pixel test.
Also, omit the "actual" label from output files, as this boilerplate isn't necessary
(it doesn't disambiguate between any other saved filename like "expected").

PiperOrigin-RevId: 502378188
2023-01-17 03:22:36 +00:00
huangdarwin
27d44e86fe Effect: Create GlEffectsFrameProcessorTestRunner.
Makes GlEffectsFrameProcessorPixelTest slightly more modular in preparation for
copying this into transformer/mh.

Refactoring change. No functional change intended.

PiperOrigin-RevId: 501902223
2023-01-17 03:14:24 +00:00
claincly
42aecce353 Add a frame cache
Frame cache compensates for the fluctuation in frame processing times.

Imagine a frame takes 10ms to process, and the interval between two frames is
33ms. The third frame took 40ms to process.

If we don't have frame cache:
- Process frame 1, ready after 10ms, starts playback, now t=0 ms
- Start processing frame 2, ready at t=10ms,
- Release frame 2 at t=33ms
- We start processing the third frame at t=33ms
- The third frame is due presentation at t=66ms
- But frame 3 is available at t=73ms, late

If we have a frame cache of say 3 frams,
- Process frame 1, ready after 10ms, starts playback, now t=0 ms
- Start processing frame 2, ready at t=10ms
- Start processing frame 3, ready at t=50ms
- Release frame 2 at t=33ms
- Start frame 4, ready at t=60ms
- Frame 3 is due presentation at t=66ms
- Frame 3 isn't late

PiperOrigin-RevId: 501869948
2023-01-17 03:06:36 +00:00
huangdarwin
e773031927 Effect: Move BitmapTestUtil to common test util class.
Move BitmapTestUtil from media3.effect to media3.test.utils.

This allows this class to be accessed from both transformer and effect tests.

Refactoring change. No functional change intended.

PiperOrigin-RevId: 501837130
2023-01-17 02:54:54 +00:00
huangdarwin
1a1cdcc350 HDR: Update glsl color transfer errors to use unique colors.
Each error will make the output be a solid color with a unique color.

PiperOrigin-RevId: 501824355
2023-01-17 02:50:57 +00:00
huangdarwin
4ade37c48d HDR: Implement PQ to SDR tone-mapping.
Tested manually on the Pixel 7 and Samsung S10.

PiperOrigin-RevId: 501626354
2023-01-17 02:46:59 +00:00
tofunmi
a786c03a34 Move BitmapLoader to common.
The migration strategy is to deprecate `androidx.media3.session.BitmapLoader` and copy the file into common since BitmapLoader is a public interface that apps could be relying on.

PiperOrigin-RevId: 501266521
2023-01-17 02:03:35 +00:00
andrewlewis
9835e91439 Fix some minor issues/typos
PiperOrigin-RevId: 499808853
2023-01-10 20:08:14 +00:00
kimvde
8a8c81d57f Move video decoding to AssetLoader
PiperOrigin-RevId: 499454273
2023-01-04 19:43:10 +00:00
andrewlewis
bec46b66eb Reduce flakiness of GL release test
Based on experimentation it seems that buffers can occasionally (roughly 1% of test runs) be dropped when rendering off-screen from EGL on the emulator. Specifically, in this test, sometimes after rendering three buffers with distinct timestamps only the first and third buffers' timestamps are handled in the `ImageReader`'s image available callback causing the assertion checking all frames rendered to fail. This behavior seems to be independent of the nanosecond presentation time attached to the buffers (as expected for off-screen rendering).

Introducing a pause of 1 second between rendering each frame reduces the flake rate to around 1/2000. This increases the run time of some of the tests, so this change also removes the 5 second `FRAME_PROCESSING_WAIT_MS` (it seems to be unnecessary when rendering off-screen) and instead uses a latch to wait until the frame processor has handled 'end of stream'.

PiperOrigin-RevId: 499440591
2023-01-04 19:39:12 +00:00
tofunmi
967e44c066 Add TextureOverlay.configure() to configure overlay before frame processing
This change allows an overlay to be sized with respect to the video dimensions.

PiperOrigin-RevId: 497337734
2023-01-04 19:15:18 +00:00
tofunmi
4d1283f43e Add support for customizing overlay anchor point.
PiperOrigin-RevId: 496956035
2023-01-04 18:33:09 +00:00
claincly
8ab8dadf43 Simplify concurrency in FrameProcessingTaskExecutor
This CL replaces concurrent collections and atomic primitives with a single
lock, this way the code is easier to reason about.

PiperOrigin-RevId: 496718057
2022-12-21 17:38:25 +00:00
tofunmi
ce766d7622 Create dynamically created shaders for multiple overlays.
PiperOrigin-RevId: 496379904
2022-12-21 16:55:44 +00:00
claincly
a4bc0959be Support previewing HDR on API33+
FrameProcessor already support using different transfer function for input and
output color. This CL has two major changes:

- Create an eglSurface that recognizes BT.2020 PQ
  - This requires a separate extension that works only after 33
  - So we current throw, if input is HDR, and this extension doesn't work
- Create FrameProcessor with PQ output transfer function

PiperOrigin-RevId: 496023758
2022-12-21 16:28:37 +00:00
claincly
4a3d693c3e Replace Pair with Size in effects.
PiperOrigin-RevId: 495646341
2022-12-21 15:57:19 +00:00
huangdarwin
b836212b39 HDR: Implement GlEffectsFrameProcessor HLG to SDR tone-mapping.
Adds COLOR_TRANSFER_GAMMA_2_2, to match behavior in other HDR to SDR tone mapping
implementations.

PiperOrigin-RevId: 495371736
2022-12-15 16:59:52 +00:00
tofunmi
7a95e08b09 Fix bugs in DrawableOverlay.java.
calls setbounds() on the drawable as the bounds of a drawable must be set for the .draw() method to work as noted in the [Drawable Documentation](https://developer.android.com/reference/android/graphics/drawable/Drawable#draw(android.graphics.Canvas)).

Also fixes createStaticDrawableOverlay() not taking specified overlay settings into account.

PiperOrigin-RevId: 494116077
2022-12-12 14:40:38 +00:00
tofunmi
05c84a6795 Add support for changing translucency of overlays through alpha values
Implements milestone 1.3 of the [overlays implementation plan](https://docs.google.com/document/d/1EcP2GN8k8N74hHZyD0KTqm9oQo5-W1dZMqIVyqVGtlo/edit#bookmark=id.76uzcie1dg9d)

PiperOrigin-RevId: 493290147
2022-12-12 13:19:58 +00:00