The surface must only be used by one player at a time. To ensure
that, we can keep a reference to the previously used player
and clear its surface reference before assigning to a new one.
Note that we do not need to clear the surface in onDispose
of a DisposableEffect because the lifecycle management of the
surface is moved to the Player and the Player takes care of
unregistering its surface reference as soon as the surface is
destroyed (which happens when the AndroidView element is no longer
is the Composable tree).
PiperOrigin-RevId: 745558414
The proxy classes Android(Embedded)ExternalSurface just provide a
simple API surface around AndroidView wrapping SurfaceView and
TextureView respectively. However, this prevents accessing the
underlying views directly, which is needed for full lifecycle
tracking by the Player and to access surface size updates (which
are not available when the API is reduced to just `Surface`).
Instead of the proxy classes, we can directly use AndroidView from
PlayerSurface. This allows to call the proper Player APIs to set
SurfaceView or TextureView, so that the Player can keep track of
the view lifecycle and update its internal state and size tracking
accordingly. Because the player keeps tracks of the lifecycle,
none of the callback structure in Android(Embedded)ExternalSurface
is needed, nor are the additional setters for options that are
all default.
PiperOrigin-RevId: 743079058
A state holder that handles interaction with a UI component that toggles through a range of playback speeds.
[demo-compose] Use PlaybackSpeedState to create PlaybackSpeedTextButton
Add the button to the bottom extra controls.
PiperOrigin-RevId: 731449526
This renaming helps prevent the consumer from including `PlayerSurface` in a Compose tree based on `state.showSurface`. This field intuitively felt like the default would be not to show the surface (correct), but had an unintended consequence of not initialising `AndroidExternal(Embedded)Surface` (since the PlayerSurface Composable would be omitted).
To avoid this confusion, the `PresentationState` should communicate to the consumer when the Surface is not ready and hence should be covered with some overlay (shutter) to prevent poor UX from observing Surface resizing/freezing/flickering.
PiperOrigin-RevId: 714951607
It captures the information needed for the UI logic related to rendering of the video track (and later images) to the surface.
The video size will be correct only after the Player decoded the video onto the surface and can't be reliably extracted from MediaItem's metadata. The information about the video's true aspect ratio helps inform the UI elements (such as PlayerSurface Composable) how to customize the Modifiers.
Use this state in demo-compose to show off functionality of changing `PlayerSurface`'s aspectRatio
PiperOrigin-RevId: 714104260
The new `currentPlayer` was only used to check the available command. It should also be used for setting and clearing the Surface.
The PlayerSurface was still behaving correctly, perhaps due to the lambda being reevaluated with the new player (since `currentPlayer` is of type MutableState). Which meant it was also using the latest `player` that `PlayerSurface` was recomposed with (in the argument), rather than holding onto the original object.
PiperOrigin-RevId: 713264041
It captures some information needed for the UI logic related to rendering of the video track (and later images) to the surface.
Supporting `EVENT_RENDERED_FIRST_FRAME` helps improve the UX by covering the surface with an overlay (scrim/shutter) until the first frame is ready. This helps avoid sudden flickering during MediaItem transitions.
PiperOrigin-RevId: 712889568
When `PlayerSurface` composable gets a new `Player` object, it should initialise a new Android(Embedded)External Surface with it. However, the lambdas used for that are remembered with the reference to the old Player, even if it has been null'd and released properly.
Android(Embedded)ExternalSurface is an interop - `AndroidView` wrapping `SurfaceView` and `TextureView` under the hood. It uses the `onInit` lambda in its factory to create the View and reuses it on later recompositions, making it a longer-lived object than our Player.
`RememberUpdatedState` acts makes a mutable State out of the Player and always gets its latest value. One can think of it as creating a reference to the Player object and telling the lambdas to always resolve that reference in the moment, rather than hold onto the Player than was passed-by-value.
This change is a precursor to a better lifecycle management of Player and Surface in demo-compose.
PiperOrigin-RevId: 705529626
* Provide a helper Composable for remembering the state instance and launching the listening coroutine that observes the changes in the Player
* Add an example to demo-compose of using Shuffle- and Repeat- ButtonStates inside a Shuffle- and RepeatButton Composable.
* Reformat the MainActivity usage of `Shuffle` and `Repeat` buttons to form extra Player Controls and combine Prev/Play-Pause/Next with Shuffle/Repeat (Minimal controls + Extra controls = `PlayerControls`)
PiperOrigin-RevId: 692939825
* Provide a helper Composable for remembering the state instance and launching the listening coroutine that observes the changes in the Player
* Add an example to demo-compose of using Previous- and Next- ButtonStates inside a Previous- and NextButton Composable.
* Reformat the MainActivity usage of `Previous`, `PlayPause`, `Next` buttons to form Minimal Player Controls
PiperOrigin-RevId: 691943147
Provide a helper Composable for remembering the state instance and launching the listening coroutine that observes the changes in the Player
Add an example to demo-compose of using PlayPauseButtonState inside a PlayPauseButton Composable.
The smart State object has been deemed a preferred solution over collecting Flows due to queuing/timing/buffering limitations. Instead, it uses the new `Player.listen` suspending extension function to catch the relevant events.
PiperOrigin-RevId: 691879975
The new `media3-ui-compose` module does not have any Material library dependencies, but will rely on androidx.compose + foundation/runtime/ui and other non-theming/opinionated libraries. Surface handling is one such usecase.
PiperOrigin-RevId: 689004504