Android Studio refuses to build with the current beta4 version.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=171129696
Controls are still hidden while playing ads, but if the app pauses the player,
controls will be shown. During ads, the player is not seekable.
When the player enters the background then returns to the foreground, the
content period may not be prepared, so also cache the content window duration.
This means that if the app reenters the foreground while an ad is paused the
time bar can be populated.
Issue: #3303
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=171123428
Now this counter includes input buffers too, which are dropped as part of
skipping to keyframes for catch up.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=171119930
Some action schedules (especially those for real media with potentially
long initial buffering times) don't wait until the playback started
before executing the rest of the schedule.
Added waitForPlaybackStateChanged(STATE_READY) to all applicable action schedules.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=171009434
This allows more deterministic action schedules, especially for real media
which may take an arbitrary amount of time to rebuffer after seeking.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=171005231
If the current output buffer is very late and the playback position is in a
later group of pictures, drop all buffers to the keyframe preceding the
playback position.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=170975259
imaPausedInAd could only be true when imaPlayingAd was true, so there are only
three possible states.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=170827974
This is useful to determine when a seek request was processed by the player
and all playback state changes (mostly to BUFFERING) have been performed.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=170826793
Updates DefaultDrmSessionManager to use the prefered Widevine version (v1
on >= 23 and v0 for < 23).
For other DRM schemes, uses the first scheme found.
Also create helper method in HlsMasterPlaylist to allow the copying of
the playlist to another, but with the variants reordered based on a
passed comparator. Also added an implementation of HlsPlaylistParser
which will reorder the variants returned.
* Always assume a renderer is ready if it's read to the end of
its current stream and there's a subsequent period already
prepared. This prevents getting stuck when a non-clock renderer
has a short stream.
* Switch to the standalone clock if the renderer providing the
media clock has read to the end of its current stream, is no
longer ready, and there's a subsequent period already prepared.
This prevents getting stuck when a clock renderer has a short
stream.
* Remove unnecessary clock synchronization logic (since it would
need to be made more complicated as a result of this change).
* Don't update the playing period holder when playWhenReady is
false. This avoids the position jumping to the start of the
next period when seeking to the very end of the current period
whilst paused (we still end up showing the first frame of video
from the next period, but fixing that will have to wait).
Github: #1874
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=170717481
* If speed <= 0.1, update every second.
* If 0.1 < speed < 1, update approximately once per
second in real time, aligned so that each second boundary
in media time has a corresponding updatae.
* If speed == 1, keep existing behavior.
* If 1 < speed <= 5, update every second in media time
* If speed > 5, update every 200ms.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=170559037
Run next action immediately without using the handler when the requested
delay is zero. This ensures that no other code can run between these two
actions to improve deterministic test behaviour.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=170456852
This avoids spurious position reports following an underrun.
Github: #1874
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=170344399
In out libvpx extension, currently we always call vpxGetFrame and copy the data
from the native decoder to output frame. However, if the inputBuffer has
isDecoderOnly set, we can avoid populating the output buffer, but only setting
BUFFER_FLAG_DECODE_ONLY.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=170318527
This change allows applications to provide custom AudioSinks, which could be
based on android.media.AudioTrack like AudioTrackAudioSink, or could be
completely custom.
The refactoring is mostly mechanical and shouldn't result in any functionality
changes.
Some android.media.AudioTrack-specific details have to appear in the AudioSink
interface so this change modifies the javadoc on the AudioTrack (now AudioSink)
to note that some methods will have no effect.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=170311083
This allows simplified listener implementations as most listeners
will not listen to all possible notifications.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=170177821
By default, if a codec is instantiated during an ongoing
playback, ExoPlayer will render the first frame that it
receives (so that there's "something other than black"
drawn to the surface). This frame is the key-frame before
the current playback position, and may be as much as 5
seconds behind the current position. ExoPlayer then drops
subsequent frames that are late until it's caught up to
the current position again.
For GTS tests that are counting dropped frames, this is
not desirable behavior, since it will cause spurious test
failures in cases where DummySurface is not supported.
This change overrides the default behavior so that the
player instead skips (rather than drops) frames until it's
caught up to the current playback position, and only then
renders the first frame.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=170175944
Follow-up on the update to ABR logic in AdaptiveTrackSelection for live
streaming case:
- Do not reset liveEdgeTimeUs when user seek to a different position.
- For HlsChunkSource, for non-independent segments, currently the
bufferedDuration calculate will subtract previousChunk's duration. So to make
it work with live-streaming ABR logic, we subtract timeToLiveEdgeUs a similar
amount to compensate for that operation.
- Minor update to DefaultSSChunkSource, only perform TrackSelection when needed
(after checking necessary conditions).
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=169531275
This includes both cbcs and cenc. Will only work for streams that require a single
pssh.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=169382884
This fixes infinite loop in LeastRecentlyUsedCacheEvictor.evictCache when index store fails.
Also made CachedContentIndex not final so it can be mocked and added a package protected SimpleCache
constructor so mock index can be injected.
Issue: #3260
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=169249517