This is to avoid having this logic in TransformerInternal once it is
added.
PiperOrigin-RevId: 487159941
(cherry picked from commit 714e5565053ad48ec23b1f1640851a1e784a6726)
This logic is currently in the player renderers. With multi-asset, the
renderers will go into the AssetLoader, which shouldn't be responsible
for muxing.
PiperOrigin-RevId: 486860502
Problem: We are initialising muxer as soon as we start the transformation. Now the startTransformation() method can be called from main thread, but muxer creation is an I/O operation and should be not be done on main thread.
Solution: Added lazy initialisation of muxer object. The actual transformation happens on background thread so the muxer will be initialised lazily from background thread only.
Another way was to provide an initialize() method on MuxerWrapper which will explicitly initialise muxer object but with this approach the caller need to call the initialise method before calling anything else. With current implementation the renderers are calling MuxerWrapper methods on various callbacks (Not sequentially) and also we are sharing same muxer with multiple renderers so It might become confusing for the caller on when to call the initialise() method. Also there are few methods on MuxerWrapper which dont really need muxer object. So in short it might make MuxerWrapper APIs more confusing.
Validation: Verified the transformation from demo app.
PiperOrigin-RevId: 486735787
This should be necessary to ensure decoders see fewer errors.
Setting this resulted in removing native_dequeueOutputBuffer errors on OMX.MTK decoders for in-app tone mapping prototyping.
PiperOrigin-RevId: 486715941
If there's an @param javadoc tag in a supertype then all overrides
of this method that don't also override the javadoc must use the same
parameter name.
PiperOrigin-RevId: 485857711
Public methods may only refer to public types in their signature. This
change ensures that by switching to a public supertype everywhere.
PiperOrigin-RevId: 485568625
* Add `Listener` in `MediaSession` with method `onNotificationRefreshRequired(MediaSession)`.
* Add `MediaSessionService` as the listener of the `MediaSession` when `MediaSession` is added to `MediaSessionService`
* Load bitmap when update metadata in `MediaSessionLegacyStub` and call `onNotificationRefreshRequired` when bitmap asynchronously arrives.
PiperOrigin-RevId: 485376145
This logic is currently in the player renderers. With multi-asset, the
renderers will go into the AssetLoader, which shouldn't be responsible
for muxing.
PiperOrigin-RevId: 486860502
Problem: We are initialising muxer as soon as we start the transformation. Now the startTransformation() method can be called from main thread, but muxer creation is an I/O operation and should be not be done on main thread.
Solution: Added lazy initialisation of muxer object. The actual transformation happens on background thread so the muxer will be initialised lazily from background thread only.
Another way was to provide an initialize() method on MuxerWrapper which will explicitly initialise muxer object but with this approach the caller need to call the initialise method before calling anything else. With current implementation the renderers are calling MuxerWrapper methods on various callbacks (Not sequentially) and also we are sharing same muxer with multiple renderers so It might become confusing for the caller on when to call the initialise() method. Also there are few methods on MuxerWrapper which dont really need muxer object. So in short it might make MuxerWrapper APIs more confusing.
Validation: Verified the transformation from demo app.
PiperOrigin-RevId: 486735787
This should be necessary to ensure decoders see fewer errors.
Setting this resulted in removing native_dequeueOutputBuffer errors on OMX.MTK decoders for in-app tone mapping prototyping.
PiperOrigin-RevId: 486715941
The method getCurrentPosition() may return a lesser position during pause than the previous retrieved value due to ipc call delay in playerInfo update. Users see track position jump backwards at pause. Fixed to return last estimated position while paused if have not received updated playerInfo. Code is deduped to point getContentPosition() to getCurrentPosition() when !isPlayingAd.
PiperOrigin-RevId: 486617341
Notification buttons for next/previous should change based on the new index of the currently played media item after another media item is added or removed from a playlist.
Issue: androidx/media#130
PiperOrigin-RevId: 485869144
If there's an @param javadoc tag in a supertype then all overrides
of this method that don't also override the javadoc must use the same
parameter name.
PiperOrigin-RevId: 485857711
Public methods may only refer to public types in their signature. This
change ensures that by switching to a public supertype everywhere.
PiperOrigin-RevId: 485568625
* Add `Listener` in `MediaSession` with method `onNotificationRefreshRequired(MediaSession)`.
* Add `MediaSessionService` as the listener of the `MediaSession` when `MediaSession` is added to `MediaSessionService`
* Load bitmap when update metadata in `MediaSessionLegacyStub` and call `onNotificationRefreshRequired` when bitmap asynchronously arrives.
PiperOrigin-RevId: 485376145
If an app sets a compileSdkVersion that is lower than the one used to
create AARs of its dependencies, the build process may produce invalid
outputs, for example by stripping methods from the APK that are only
called when the app is running on a new API version.
To avoid this issue, we can enforce that the compileSdk of apps or
libraries depending on ExoPlayer/Media3 is at least the same as the
one we used for compilation when creating the AAR.
Issue: google/ExoPlayer#10684
PiperOrigin-RevId: 485100067
This logic is currently in the player renderers. With multi-asset, the
renderers will go into the AssetLoader, which shouldn't be responsible
for muxing.
PiperOrigin-RevId: 486860502
(cherry picked from commit d8754b6642d0a99e2705f3e21ff8b83d50472bbd)
This logic is currently in the player renderers. With multi-asset, the
renderers will go into the AssetLoader, which shouldn't be responsible
for muxing.
PiperOrigin-RevId: 486860502
(cherry picked from commit 61471474c7441d60a5d452d9acd8a1a2a1c88ca6)
Problem: We are initialising muxer as soon as we start the transformation. Now the startTransformation() method can be called from main thread, but muxer creation is an I/O operation and should be not be done on main thread.
Solution: Added lazy initialisation of muxer object. The actual transformation happens on background thread so the muxer will be initialised lazily from background thread only.
Another way was to provide an initialize() method on MuxerWrapper which will explicitly initialise muxer object but with this approach the caller need to call the initialise method before calling anything else. With current implementation the renderers are calling MuxerWrapper methods on various callbacks (Not sequentially) and also we are sharing same muxer with multiple renderers so It might become confusing for the caller on when to call the initialise() method. Also there are few methods on MuxerWrapper which dont really need muxer object. So in short it might make MuxerWrapper APIs more confusing.
Validation: Verified the transformation from demo app.
PiperOrigin-RevId: 486735787
(cherry picked from commit b10b4e6d4694c7240073b81c3a09227042b58c21)
Problem: We are initialising muxer as soon as we start the transformation. Now the startTransformation() method can be called from main thread, but muxer creation is an I/O operation and should be not be done on main thread.
Solution: Added lazy initialisation of muxer object. The actual transformation happens on background thread so the muxer will be initialised lazily from background thread only.
Another way was to provide an initialize() method on MuxerWrapper which will explicitly initialise muxer object but with this approach the caller need to call the initialise method before calling anything else. With current implementation the renderers are calling MuxerWrapper methods on various callbacks (Not sequentially) and also we are sharing same muxer with multiple renderers so It might become confusing for the caller on when to call the initialise() method. Also there are few methods on MuxerWrapper which dont really need muxer object. So in short it might make MuxerWrapper APIs more confusing.
Validation: Verified the transformation from demo app.
PiperOrigin-RevId: 486735787
(cherry picked from commit eb357654bbd11f6304a6f5495bb209e59307dfcb)
This should be necessary to ensure decoders see fewer errors.
Setting this resulted in removing native_dequeueOutputBuffer errors on OMX.MTK decoders for in-app tone mapping prototyping.
PiperOrigin-RevId: 486715941
(cherry picked from commit 0b7e5bbad287053d56720ad682c1a5015eedb9cf)
This should be necessary to ensure decoders see fewer errors.
Setting this resulted in removing native_dequeueOutputBuffer errors on OMX.MTK decoders for in-app tone mapping prototyping.
PiperOrigin-RevId: 486715941
(cherry picked from commit e510d9903ff30c4ec308bdcfba114e8889aad20c)
The folder type is useful metadata to understand programmatically
what criterion was used to create the folder.
PiperOrigin-RevId: 486653317
(cherry picked from commit ab9f0608cd3d779b71623e4fa8ff2df149affb64)
Remove static imports to Player constants to make the code more readable.
#minor-release
PiperOrigin-RevId: 486619911
(cherry picked from commit 09651ed2e3134b87ea832ba05f7bdd2d11289bd6)
The method getCurrentPosition() may return a lesser position during pause than the previous retrieved value due to ipc call delay in playerInfo update. Users see track position jump backwards at pause. Fixed to return last estimated position while paused if have not received updated playerInfo. Code is deduped to point getContentPosition() to getCurrentPosition() when !isPlayingAd.
PiperOrigin-RevId: 486617341
(cherry picked from commit 9336b95bf4355c4b1e43f95879d9af45cf90cd19)