After this CL, DVFP waits for flushing until all frames registered previously
arrives.
Previously, ETM records the difference between the number of registered frames,
and the number of frames arrivd on the SurfaceTexture, when flushing. (Note
that ETM is flushed the last in the chain, as flushing is done backwards from
FinalShaderProgramWrapper). ETM then waits until the number of frames arrive
after flush.
The normal flow is, MediaCodecVideoRenderer (MCVR) registers a new decoded
frame, in `processOutputBuffer()` to DVFP, MCVR call `codec.releaseOutputBuffer()`
to have MediaCodec render the frame, and then the frame arrives in DVFP's ETM.
However there might be a discrepancy. When registering the frame, ETM records
the frame on the calling thread, ~instantly. Later when the rendered frame
arrive, ETM records a frame is available on the task executor thread (or
commonly known as the GL thread). More specifically, when a frame arrives
in `onFrameAvailableListener`, ETM posts all subsequent processing to
the task executor. When seeking, the task executor is flushed as the first
step. It might be a frame that has already arrived on ETM, and the processing
of such frame has already been queued into the task executor; only to be
flushed as a result of flushing the task executor. If this happens, the frame
is considered to be never have arrived. This causes a freeze on the app,
because ETM'll wait until this frame arrives to declare flushing has completed.
PiperOrigin-RevId: 631524332
The second stage of the changes remove the conversion to linear colors in the SDR effects pipeline by default.
also resolves Issue: androidx/media#1050
PiperOrigin-RevId: 630108296
Also adds first frame rendered test for playing back compositions.
- This test checks the output pixels using an `ImageReader` to retrieve the
output bitmap
PiperOrigin-RevId: 630100817
Part of a two stage change to remove the conversion to linear colors in the SDR effects pipeline by default. Changes the boolean to an intdef, introducing a third option that gets all sdr input into the same colorspace.
This is a planned API breaking change, but this change should not change the behavior of the pipeline.
PiperOrigin-RevId: 629013747
also makes the setter more flexible by ignoring the value of the setter when the output is hdr rather than throwing (since all HDR content must be have a linear color space)
PiperOrigin-RevId: 627388436
Instead of initializing the video sink outside the renderer with an
empty format for composition preview, we initialize it in the renderer
with the input format for video.
PiperOrigin-RevId: 627313708
the output format conatins key information about the output of the assetloader being hdr, so we must signal the output format, not the input format to the sample exporter
fixes mh ultraHdr test failures.
Also discovered images created are very device specfic so got rid of the pixel tests, we have pixel tests in the effects library that cover the same case.
PiperOrigin-RevId: 619899249
This property is transformer specific and does not belong to
muxer interface.
This is to eventually replace muxer interface in Transformer module with
muxer interface in Muxer module.
PiperOrigin-RevId: 618895836
This is the most widely-used test-skipping method I'm aware of, so I figured this
would be a great method to scale usage of AssumptionViolatedException.
PiperOrigin-RevId: 618160931
This also makes it more consistent with newer testId tests that don't have nullness, so tests don't look inconsistent, and was pretty easy to do :P
PiperOrigin-RevId: 616856888
This was broken by 2fa38d15dd, which added an assumes
method, but missed the `!` operator for the tests where HDR is
unsupported. Add an assumes method that assumes a lack of support
for HDR.
Tested on the failing device (Pixel 7) and confirmed this fixes
the test on that device, to throw AssumptionViolatedException
instead of allowing test logic to run after failing the
assumption.
PiperOrigin-RevId: 616846588
Plumbing hdrMode through the default asset loader factory via the constructor is problematic because it breaks API boundaries. It means there is another way to set hdrMode outside of Composition.java and TransformationRequest.java, which is error prone and cause problems if someone an app starts customizing the assetloaderfactory. It also means custom asset loaders can't receive this information without hacking around.
The introduction of the composition-level settings class makes this approach easily extensible for other settings applied on the composition level but use in an individual asset level basis (e.g. ultraHDR support).
PiperOrigin-RevId: 611466920
Add abilitiy to use real surfaces in instrumentation tests
using the ActivityScenarioRule and an activity class for testing
purposes.
PiperOrigin-RevId: 611421490
This new test is for `ExoPlayer.setVideoEffects()`. It plays the
one-second-long video, applies an overlay that prints the video frame timestamp
onto the frame, captures the output frame and compares the captured output
frame with golden.
PiperOrigin-RevId: 610781590