After this change, FrameProcessorChain chains any GlTextureProcessors
instead of only SingleFrameGlTextureProcessors.
The GlTextureProcessors are chained in a bidirectional manner using
ChainingGlTextureProcessorListener to feed input and output related
events forward and release events backwards.
PiperOrigin-RevId: 456478414
The offload sleeping stops as soon as a new DO_SOME_WORK message
is handled (because this indicates an expected change in rendering
and we want to stop sleeping until we know it's safe to do so).
Every exit path from doSomeWork needs to clear other pending
DO_SOME_WORK messages as these requests have already been handled by
the current method invocation. This currently doesn't happen from the
offload sleeping return path and a previously queued DO_SOME_WORK
message can immediately wake up the rendering loop again.
Fix this by moving the message removal to the beginning of the
doSomeWork method (as it prevents forgetting it in one of the
exit paths later).
PiperOrigin-RevId: 456259715
1. The offloadSchedulingEnabled value doesn't need to be in
PlaybackInfo because it's never updated in EPII.
2. The sleepingForOffload value in EPII wasn't updated explicitly
(just via the return value of a method). It was also only
meant to be enabled while the player is actively playing, but
confusingly triggered from a path where the player may
theoretically be buffering as well.
3. The offload sleeping (=not scheduling doSomeWork) was interwoven
into the actual scheduling code making it slightly hard to follow.
This can be improved slightly by keeping the offload sleeping
decision and the scheduling separate.
PiperOrigin-RevId: 457427293
(cherry picked from commit aedde2de396995e4354f3110cc37e86b48525892)
This is useful for testing Transformer in the same way as it is used
in tests and to see only the real transformation time.
PiperOrigin-RevId: 456058466
In follow-ups the FrameProcessorChain will set an instance of this
listener for each GlTextureProcessor to chain it with its previous
and next GlTextureProcesssor.
PiperOrigin-RevId: 455628942
The offload sleeping stops as soon as a new DO_SOME_WORK message
is handled (because this indicates an expected change in rendering
and we want to stop sleeping until we know it's safe to do so).
Every exit path from doSomeWork needs to clear other pending
DO_SOME_WORK messages as these requests have already been handled by
the current method invocation. This currently doesn't happen from the
offload sleeping return path and a previously queued DO_SOME_WORK
message can immediately wake up the rendering loop again.
Fix this by moving the message removal to the beginning of the
doSomeWork method (as it prevents forgetting it in one of the
exit paths later).
PiperOrigin-RevId: 456259715
(cherry picked from commit 251389d7447d26b46783428133790d06daca2fd7)
The API 32 SDK has incorrect versioning metadata for Spatializer. It
reports the whole class has only been present since API 33 (which is
surely impossible given it's present in the API 32 SDK):
https://issuetracker.google.com/234009300
The metadata seems to be correct in the API 33 SDK, so this baseline
will no longer be needed when we bump to `compileSdkVersion = 33`.
The API 32 SDK has incorrect versioning metadata for Spatializer. It
reports the whole class has only been present since API 33 (which is
surely impossible given it's present in the API 32 SDK):
https://issuetracker.google.com/234009300
The metadata seems to be correct in the API 33 SDK, so this baseline
will no longer be needed when we bump to `compileSdkVersion = 33`.
Fixing lint errors in the string.xml files makes no sense because these are
overridden with the next automated string import. Adding a lint-baseline.xml
instead for the ui module.
See https://issuetracker.google.com/208178382
#minor-release
PiperOrigin-RevId: 455354304
(cherry picked from commit 61ab75b8b88050a12492c412e8c79ebf75fc1d9c)
Fixing lint errors in the string.xml files makes no sense because these are
overridden with the next automated string import. Adding a lint-baseline.xml
instead for the ui module.
See https://issuetracker.google.com/208178382
#minor-release
PiperOrigin-RevId: 455354304
(cherry picked from commit 495480a66adacff26fb0c9c10f4d44191656bbd0)
Fixing lint errors in the string.xml files makes no sense because these are
overridden with the next automated string import. Adding a lint-baseline.xml
instead for the ui module.
See https://issuetracker.google.com/208178382
#minor-release
PiperOrigin-RevId: 455354304
Fixing lint errors in the string.xml files makes no sense because these are
overridden with the next automated string import. Adding a lint-baseline.xml
instead for the ui module.
See https://issuetracker.google.com/208178382
#minor-release
PiperOrigin-RevId: 455354304
The wrapper
* catches exceptions for each task and notifies the
listener (this will be used more in follow-ups when processFrame
is split into lots of listeners and callbacks),
* removes finished tasks from the queue and signals any exceptions
that occurred to the listener each time a new task is executed.
PiperOrigin-RevId: 455345184
The wrapper
* catches exceptions for each task and notifies the
listener (this will be used more in follow-ups when processFrame
is split into lots of listeners and callbacks),
* removes finished tasks from the queue and signals any exceptions
that occurred to the listener each time a new task is executed.
PiperOrigin-RevId: 455345184
This code path is now completely redundant as the same effect can be
achieved by using player.setMediaItem.
PiperOrigin-RevId: 455115567
(cherry picked from commit 21d4e8581701e12743626f49823a667d9f05ed68)