Rename:
* MatrixShaderProgram to DefaultShaderProgram, and
* FinalMatrixShaderProgramWrapper to FinalShaderProgramWrapper.
PiperOrigin-RevId: 510498547
Rename ScaleToFitTransformation to ScaleAndRotateTransformation.
This better represents the operations that can be accomplished using this
effect. The name was originally named ScaleToFit* because it's not obvious how
to scale to fit using OpenGL, and this effect handled the scaling to fit in a way that no other MatrixTransformations did.
However, it's hard to discover how to rotate when skimming names of effects, so
it's probably more useful to convey that this effect rotates, than that it
scales to fit.
PiperOrigin-RevId: 510480078
It can be confusing how to use RgbMatrix for app devs not comfortable with image
manipulation, so add a helper class that simply translates rgb values the same
constant brightness value, to update the brightness values.
PiperOrigin-RevId: 509287229
GLEffectsFrameProcessor, MatrixShaderProgram and FinalMatrixShaderProgramWrapper are currently setup to handle the input frames coming from an external input (i.e. a video decoder). Image input is loaded into Bitmap objects at the start of the pipeline, so they are not produced externally. The changes provide a way for the frame processing pipeline to handle this "internal" (i.e. non-external) input.
PiperOrigin-RevId: 508645244
Based on [this conversation thread](https://chat.google.com/room/AAAA--f88ao/76Rem_cRCK8), I've opted to update the existing FrameProcessor.create() rather than deprecate it, as it is unlikely to be in use by apps outside google3.
PiperOrigin-RevId: 506920930
Flushing resets all the texture processors within the `FrameProcessor`. This
includes:
- At the back, the FinalMatrixTextureProcessorWrapper, and its MatrixTextureProcessor
- At the front, the ExternalTextureManager
- All the texture processors in between
- All the ChainingGlTextureProcessorListeners in between texture processors
- All the internal states in the aforementioned components
The flush process follows the order, from `GlEffectsFrameProcessor.flush()`
1. Flush the `FrameProcessingTaskExecutor`, so that after it returns, all tasks queued before calling `flush()` completes
2. Post to `FrameProcessingTaskExecutor`, to flush the `FinalMatrixTextureProcessorWrapper`
3. Flushing the `FinalMatrixTextureProcessorWrapper` will propagate flushing through, via the `ChainingGlTextureProcessorListener`
Startblock:
has LGTM from christosts
and then
add reviewer andrewlewis
PiperOrigin-RevId: 506296469
The eotf is needed so that overlay (image) colors are correctly interpreted and mixed the linear video colors.
Also replaces the 100winners.png with "homemade" image file.
Added GlEffectsFrameProcessor test to justify that the color looks correct at the end of frame processing.
PiperOrigin-RevId: 506290309
Add checks to GL tone-mapping pixel tests, to ensure the device's decoder, API
version, and OpenGL implementation support GL tone-mapping before attempting it.
These tests should be run on mobile harness, to detect per-device failures, and
so are moved to transforemr/mh. Per b/263395272, these tests should ultimately
be in an effect/mh directory.
PiperOrigin-RevId: 505749974
This is necessary in order to move HDR to SDR tone-mapping tests to transformer/mh,
and to move the test runner to androidx.media3.test-utils, which should not have to
include androidx.media3.effects.
PiperOrigin-RevId: 504607929
This is needed for constrained multi-asset to shift the timestamps of
the media items that are not the first in the sequence.
PiperOrigin-RevId: 502409923
Also, omit the "actual" label from output files, as this boilerplate isn't necessary
(it doesn't disambiguate between any other saved filename like "expected").
PiperOrigin-RevId: 502378188
Makes GlEffectsFrameProcessorPixelTest slightly more modular in preparation for
copying this into transformer/mh.
Refactoring change. No functional change intended.
PiperOrigin-RevId: 501902223
Frame cache compensates for the fluctuation in frame processing times.
Imagine a frame takes 10ms to process, and the interval between two frames is
33ms. The third frame took 40ms to process.
If we don't have frame cache:
- Process frame 1, ready after 10ms, starts playback, now t=0 ms
- Start processing frame 2, ready at t=10ms,
- Release frame 2 at t=33ms
- We start processing the third frame at t=33ms
- The third frame is due presentation at t=66ms
- But frame 3 is available at t=73ms, late
If we have a frame cache of say 3 frams,
- Process frame 1, ready after 10ms, starts playback, now t=0 ms
- Start processing frame 2, ready at t=10ms
- Start processing frame 3, ready at t=50ms
- Release frame 2 at t=33ms
- Start frame 4, ready at t=60ms
- Frame 3 is due presentation at t=66ms
- Frame 3 isn't late
PiperOrigin-RevId: 501869948
Move BitmapTestUtil from media3.effect to media3.test.utils.
This allows this class to be accessed from both transformer and effect tests.
Refactoring change. No functional change intended.
PiperOrigin-RevId: 501837130
Based on experimentation it seems that buffers can occasionally (roughly 1% of test runs) be dropped when rendering off-screen from EGL on the emulator. Specifically, in this test, sometimes after rendering three buffers with distinct timestamps only the first and third buffers' timestamps are handled in the `ImageReader`'s image available callback causing the assertion checking all frames rendered to fail. This behavior seems to be independent of the nanosecond presentation time attached to the buffers (as expected for off-screen rendering).
Introducing a pause of 1 second between rendering each frame reduces the flake rate to around 1/2000. This increases the run time of some of the tests, so this change also removes the 5 second `FRAME_PROCESSING_WAIT_MS` (it seems to be unnecessary when rendering off-screen) and instead uses a latch to wait until the frame processor has handled 'end of stream'.
PiperOrigin-RevId: 499440591
Modify FrameProcessor and MatrixTextureProcessor interfaces to support
different input and output color transfers. Does not implement conversion between
color ranges (ex. HDR and SDR), but should allow for conversion between color
transfers of the same color range (ex. HLG and PQ).
This supports in-app tone mapping, where we need a single FrameProcessor to
input HDR color transfers (ex. HLG/PQ) and output SDR (ex. gamma2.2). This also
supports previewing, where we need a single FrameProcessor to be able to input HLG
and output PQ.
Manually tested by confirming colors still look right on SDR and HDR videos
with a rotation and color affect applied.
PiperOrigin-RevId: 493108678
From this CL on, FrameProcessor listeners will be invoked from an Executor that
is passed in when creating the FrameProcessor.
GlTextureProcessor needs to invoke the ErrorListener on the said Executor too.
PiperOrigin-RevId: 493018583
Make it easier to support use of RGBA_101012 rather than RGBA_8888 for EGL
contexts, displays, and surfaces.
This tangentially supports adding HDR tests, by slightly simplifying the color
selection logic we'd have to add in HDR tests.
PiperOrigin-RevId: 482219428
Before, they used `width` and `height`, which was inconsistent with other pixel tests, and less descriptive.
Refactoring change only. No functional change intended.
PiperOrigin-RevId: 481970243
Currently, a frame is dropped if it's requested release time is in the past.
This mode was added to support previewing. However, in normal ExoPlayer
playback, slightly late frames (<30ms late) are also rendered. On MediaCodec
side, this means calling `releaseOutputBuffer` with a release time in the
past.
PiperOrigin-RevId: 479615291
This mode is supported by using `C.TIME_UNSET` (which is a negative value). The
new logic decouples the value of `C.TIME_UNSET` and the frame dropping
behaviour.
PiperOrigin-RevId: 479368880
Currently `FrameProcessor.releaseOutputFrame()` method supports
Release at a specific system time
Drops the frame
This API is not that convenient to use when the caller wants to release a frame, now, regardless of the release time. A use case is to release (present) a frame when no frame is shown for a while, and it's thus better to just release the frame, now.
Currently if MCVR wants a frame to be rendered now, MCVR calls release frame with a set offset like 10us: `releaseOutputFrame(System.nanoTime() + 10_000)`. The 10us offset is to prevent the frame processor dropping the frame, due to thread hopping delays.
To make the API better usable, consider adding a mode for releasing the frame now, like (bold marks the new mode)
- Use C.TIME_UNSET to drop
- **Use -1 to release the frame immediately, or**
- Use an actual release time.
PiperOrigin-RevId: 479044215
Rename test files to avoid substrings that can be implied by the directory name,
like "Transformation" and "Test"
No functional changes. Renaming-only.
PiperOrigin-RevId: 477724724