12 Commits

Author SHA1 Message Date
Googler
97e6a86d2b Avoid spinning in between intermediate texture processors.
This change adds a new method onReadyToAcceptInputFrame to
GlTextureProcesssor.InputListener and changes maybeQueueInputFrame
to queueInputFrame, removing the boolean return value.
This avoids the re-trying in ChainingGlTextureProcessorListener
by allowing it to only feed frames from the producing to the consuming
GlTextureProcessor when there is capacity.

MediaPipeProcessor still needs re-trying when processing isn't 1:1.

PiperOrigin-RevId: 466626369
2022-09-30 16:28:27 +00:00
Googler
1bdc252d2c Remove times(1) from effect and transformer tests as it is the default.
PiperOrigin-RevId: 466324322
2022-09-30 16:24:11 +00:00
huangdarwin
35161c7489 HDR: Rename ColorInfo#isHdr to isTransferHdr.
While HDR is most closely tied to the color transfer (ex.
COLOR_TRANSFER_SDR is the only one explicitly mentioning dynamic
range), technically color spaces may be associated with HDR as well,
like BT.2020 commonly being used for HDR rather than BT.709 for SDR.

Therefore, it's more specific to mention just that the transfer is HDR.

PiperOrigin-RevId: 466316960
2022-09-30 16:23:12 +00:00
Googler
7dc05edbab Split GlTextureProcessor.Listener into input/output/error listener.
This simplifies ChainingGlTextureProcessor as it now only connects a
consuming and a producing GlTextureProcessor rather than a previous,
current, and next GlTextureProcessor.

Also use default no-op implementations of the listeners in
SingleFrameGlTextureProcessor and MediaPipeProcessor to avoid
null-checks.

PiperOrigin-RevId: 466301642
2022-09-30 16:22:08 +00:00
huangdarwin
536d42c865 HDR: Input ColorInfo to the FrameProcessor.
This allows the GlEffectsFrameProcessor to later handle HLG and PQ
differently, or limited and full color range differently.

No functional change intended in this CL.

PiperOrigin-RevId: 466070764
2022-09-30 16:21:05 +00:00
leonwind
fe0cf05283 Switch @param to @code tags in RgbAdjustment.
PiperOrigin-RevId: 465591877
2022-08-05 17:20:54 +00:00
leonwind
a76dbfd363 Add RgbAdjustment class to build RgbaMatrices
* Add RgbaMatrix interface implementation.
* Add Builder class for easy adjustments.
* Adjust existing RgbaMatrixPixelTests to use new RgbAdjustment class.

PiperOrigin-RevId: 465545429
2022-08-05 12:56:26 +00:00
leonwind
2347db5d74 Remove clamp function in contrast fragment shader.
* OpenGL automatically clamps the output colors to the [0, 1] interval.

PiperOrigin-RevId: 465071999
2022-08-03 16:14:30 +00:00
hschlueter
a28a508d2d Fix saving previous debugSurfaceView in FinalMatrixTPWrapper.
PiperOrigin-RevId: 465067306
2022-08-03 15:52:24 +00:00
hschlueter
c5d1940fba Clean up FrameProcessor TODOs.
PiperOrigin-RevId: 465044342
2022-08-03 13:53:53 +00:00
hschlueter
22725ddfa8 Move effects functionality out of transformer to effects module.
PiperOrigin-RevId: 465038852
2022-08-03 13:19:15 +00:00
hschlueter
4d09ca6698 Create effect module.
PiperOrigin-RevId: 464767396
2022-08-02 12:36:47 +00:00