- Change 'compile' configuration (deprecared) to using 'implementation'
and 'api' configurations instead.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=187311778
The non-dynamic media source has a strict subset of features of the dynamic one and
thus can be replaced.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=187299432
Without child sources, the timeline can't possibly updated again within the
current looper message. Thus, we can send the empty timeline immediately.
This fixes a recently introduced flakiness in the test.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=187295700
ClippingMediaSource provides a timeline where the period and window have the
same start/end positions, so when clipping a child timeline with a non-zero
offset between the window and period it is necessary to clear the offset then
apply the offset to the start/end positions used in the ClippingMediaPeriod.
Also add a message to clipping exceptions.
Also fix adjustment of seeks to the start of the clipped view.
Issue: #3888
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=187292506
This is achieved by adding a BaseMediaSource which keeps a reference count of the
number of times the source has been prepared and forwards to the actual implementations
only once, such that only minimal changes are needed for each media source.
Issue:#3498
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=187186691
Up to now we use a boolean "preventListenerNotification" to suppress updates
while other operations are still in progress. This ensures, for example, that
only one initial timeline is issued even for multiple child sources.
As soon as we allow to reuse the same instance, it becomes increasingly difficult
to manage this manual listener notification suppression. Therefore, this change
schedules an update as a new message on the playback thread immediately after the
current message. This way, we also ensure that all simultaneous updates within one
looper message iteration are reported together.
Issue:#3498
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=187180342
The util package is, in practice, for things that are misc enough
to not warrant their own package. If something is deserving of a
package, it's IMO best placed somewhere else (I know you could
argue it's a util, but you could argue that about almost anything
else as well).
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=187010018
AdsMediaSource must be top-level. Currently the (deprecated) ImaAdsMediaSource
can't be used because it prepares its contained AdsMediaSource as a child
source.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=186990882
Allow the position to jump on receiving the first presentable input buffer,
if and only if the buffer timestamp differs significantly from what was
expected. This prevents a stuck buffering case for streams that are thought
to start at t=0, but actually start at t=large_value.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=186990214
Allow the position to jump on receiving the first presentable input buffer,
if and only if the buffer timestamp differs significantly from what was
expected. This prevents a stuck buffering case for streams that are thought
to start at t=0, but actually start at t=large_value.
Occasionally the player could transition from playing content to playing an ad
after IMA called playAd. The discontinuity triggered faking the content
position, and the fake position was passed to IMA when content resumed causing
the wrong ad group to be loaded. Fix this by only faking the position if the
player transitions before playAd.
Also fix the calculation of the expected ad group index for a postroll ad, and
wait for the player to transition back from ad to content before passing a
content progress update.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185994229
If an exception is thrown in an IMA callback it crashes the process with lots of
logging from WebView (including several stack traces, etc.). This change wraps
ImaAdsLoader code that might throw, skips any remaining ads (as the errors are
not recoverable, in general) and notifies a new load error callback so that the
application can implement its own handling. The intention is to make the loader
robust to unexpected requests from IMA and avoid crashes.
Also handle IMA loading an ad in an ad group that has no available ads. In rare
cases IMA will try to load an ad for which an error was previously notified, so
this drops those load requests allowing playback of the content to continue.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185985850
All media periods are part of a queue of windows buffered and played by
ExoPlayer. When repeating windows, the current MediaPeriodId is insufficient
to distinguish between the repetitions of the same period. This makes it hard
to see to which media period load events belong to, and it is also difficult to
determine whether two media periods belong to the same logical window or
whether they are part of different repetitions of the same window.
Therefore this change adds a unique sequence number to each window in the
sequence of windows and this sequence number is saved as part of the
MediaPeriodId.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185829509
If there was no preroll and the pending content position was set before the
first midroll, the pending content position was never cleared so loading the ad
was never triggered.
Only set a pending content position if we know that we need to trigger playing
an ad for the current position and IMA will poll for an ad (because there is a
midroll ad group). Clearing the pending content position happens when IMA pauses
content to play the ad.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185818315
IMA sometimes delivers an ad group load error just after the time of the ad
group, which is problematic now that we set the expected ad group index based on
the last returned content progress.
Only update the expected ad group index once we are within a fixed preloading
threshold of the next ad.
Also fix updating the ad group to use the new ad count, and check for ad group
load errors when we have no expected ad group defensively.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185803086
Content progress is only polled if there are midroll ad groups. If the ad tag
had only preroll/postroll ads, the pending content position was not provided to
IMA, which meant that the postroll ad could never play.
Only set the pending content position if there are midroll ads.
Issue: #3715
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185680803