This class is to be shared between extractor, transformer
and muxer module.
PiperOrigin-RevId: 533490888
(cherry picked from commit b382a7c2da1452e15d5829113fb39ebc98b87a17)
This change adds end-to-end Robolectric playback tests which handle
the scenario the player is playing audio via passthrough and
AudioTrack raises the ERROR_DEAD_OBJECT error upon which the player
attempts to recover by switching to another audio format.
PiperOrigin-RevId: 531180183
Also fixed the javadoc link in devsite and removed javadoc links from decoder extensions as it is not published yet on developer.android.com.
#minor-release
PiperOrigin-RevId: 520636868
Our FakeClock generally makes sure that playback tests are fully
deterministic. However, this fails if the test uses blocking waits
with clock.onThreadBlocked and where relevant Handlers are created
without using the clock.
To fix the flakiness, we can make the following adjustments:
- Use TestExoPlayerBuilder instead of legacy ExoPlayerTestRunner
to avoid onThreadBlocked calls. This also makes the tests more
readable.
- Use clock to create Handler for FakeVideoRenderer and
FakeAudioRenderer. Ideally, this should be passed through
RenderersFactory, but it's too disruptive given this is a
public API.
- Use clock for MediaSourceList and MediaPeriodQueue update
handler.
PiperOrigin-RevId: 490907495
I considered moving this enforcement inside the ExoPlayerImpl
implementation, but it might lead to app crashes in cases that apps
(incorrectly) call a released player, but it wasn't actually causing a
problem.
PiperOrigin-RevId: 489233917
1. The offloadSchedulingEnabled value doesn't need to be in
PlaybackInfo because it's never updated in EPII.
2. The sleepingForOffload value in EPII wasn't updated explicitly
(just via the return value of a method). It was also only
meant to be enabled while the player is actively playing, but
confusingly triggered from a path where the player may
theoretically be buffering as well.
3. The offload sleeping (=not scheduling doSomeWork) was interwoven
into the actual scheduling code making it slightly hard to follow.
This can be improved slightly by keeping the offload sleeping
decision and the scheduling separate.
PiperOrigin-RevId: 457427293
Where this introduced an inconsistency (e.g. assigning to something
called `windowIndex`), I generally renamed the transitive closure of
identifiers to maintain consistency (meaning this change is quite
large). The exception is code that interacts with Timeline and Window
directly, where sometimes I kept the 'window' nomenclature.
#minor-release
PiperOrigin-RevId: 407040052