Split inner interface into separate file, which will go in common
module. The old interface will be deprecated and extends the new.
#cleanup
PiperOrigin-RevId: 483732226
Make it easier to support use of RGBA_101012 rather than RGBA_8888 for EGL
contexts, displays, and surfaces.
This tangentially supports adding HDR tests, by slightly simplifying the color
selection logic we'd have to add in HDR tests.
PiperOrigin-RevId: 482219428
Currently, repeating the same item (via seekNext/Previous) implicitly
results in a seek to the default position of the current item, which
looks exactly the same as a direct seek. As a result, we don't send
onMediaItemTransition as we would for every other seekNext/Previous
call.
This can be fixed by explicitly marking the repeat case in the internal
BasePlayer/ExoPlayerImpl methods, so that the callback can be triggered.
Issue: google/ExoPlayer#10667
PiperOrigin-RevId: 481951788
Currently, a frame is dropped if it's requested release time is in the past.
This mode was added to support previewing. However, in normal ExoPlayer
playback, slightly late frames (<30ms late) are also rendered. On MediaCodec
side, this means calling `releaseOutputBuffer` with a release time in the
past.
PiperOrigin-RevId: 479615291
This mode is supported by using `C.TIME_UNSET` (which is a negative value). The
new logic decouples the value of `C.TIME_UNSET` and the frame dropping
behaviour.
PiperOrigin-RevId: 479368880
Currently `FrameProcessor.releaseOutputFrame()` method supports
Release at a specific system time
Drops the frame
This API is not that convenient to use when the caller wants to release a frame, now, regardless of the release time. A use case is to release (present) a frame when no frame is shown for a while, and it's thus better to just release the frame, now.
Currently if MCVR wants a frame to be rendered now, MCVR calls release frame with a set offset like 10us: `releaseOutputFrame(System.nanoTime() + 10_000)`. The 10us offset is to prevent the frame processor dropping the frame, due to thread hopping delays.
To make the API better usable, consider adding a mode for releasing the frame now, like (bold marks the new mode)
- Use C.TIME_UNSET to drop
- **Use -1 to release the frame immediately, or**
- Use an actual release time.
PiperOrigin-RevId: 479044215
A follow up to stopping speaker playback with a Player decorator from
https://github.com/androidx/media/issues/15.
It looks like we will need to change to using playback suppression to avoid
errors like https://github.com/androidx/media/issues/167, when we don't start
a foreground service.
We may not have this implemented by 1.0, but would like it in the API and it seems to be appropriate.
PiperOrigin-RevId: 478835686
"Final" was likely added to reference the FinalMatrixTextureProcessorWrapper,
which is a package-private class. However, I think more clear to express that
this is the input size, which then has all effects applied, to get the output
size.
PiperOrigin-RevId: 477975358
* Before this CL, the texture was stored during the construction of the LUT processor. This failed since if one creates a list of GlEffects on the application thread, the texture will get stored in the application thread during the effect creation and not on the GL thread, which executes the FrameProcessors.
* This is an issue since the executing thread then can't index from the texture stored on a different thread.
PiperOrigin-RevId: 476388021
The stream offset is used to calculate the presentation time of
a metadata object when reading and later when playing, to calculate
the current presentation time to decide whether to send the metadata
to the output.
Accordingly, the presentation time of a pending metadata that has been
calculated with a given offset needs to be recalculated when the
stream offset changes.
#minor-release
PiperOrigin-RevId: 472499943
In particular, make it a bit more clear that "rendering" and "releasing" frames are
related concepts, and how they differ from one another in conjunction with frame
dropping.
PiperOrigin-RevId: 471037733
Use the PQ OETF and EOTF to ensure that intermediate fragment shader operations
using PQ are in linear BT.2020 rather than PQ and HLG-1 BT.2020.
Also, swap the OETF and EOTF in shaders, as they were used incorrectly before
Manually tested by verifying transformer demo HLG and PQ videos look the same with and without this CL, including with a BitmapOverlayProcessor enabled to test flows both with one MatrixTransformationProcessor that skips HDR TFs, and with one that doesn't.
PiperOrigin-RevId: 469736067
Adds a method to FrameProcessor.Listener to be called when an
output frame is available and a method releaseOutputFrame in
FrameProcessor allowing the caller to trigger release of the
oldest available output frame at a given timestamp. Late frames
or frames with unset release times are dropped in the
FinalMatrixTransformationProcessorWrapper.
More than one output frame can become available before they are
released if the penultimate GlTextureProcessor is capable of producing
multiple output frames. Processing continues while waiting for
releaseOutputFrame to be called. Frame release tasks are prioritized
over other tasks.
PiperOrigin-RevId: 468473072
We create an empty CueGroup in many places as default or
where none is needed. Instead, we can define a constant
for this purpose and reuse it.
PiperOrigin-RevId: 467944841
This base class will simplify the implementation of custom
Player classes. The current version only supports
available commands and playWhenReady handling.
PiperOrigin-RevId: 467618021
While HDR is most closely tied to the color transfer (ex.
COLOR_TRANSFER_SDR is the only one explicitly mentioning dynamic
range), technically color spaces may be associated with HDR as well,
like BT.2020 commonly being used for HDR rather than BT.709 for SDR.
Therefore, it's more specific to mention just that the transfer is HDR.
PiperOrigin-RevId: 466316960
This allows the GlEffectsFrameProcessor to later handle HLG and PQ
differently, or limited and full color range differently.
No functional change intended in this CL.
PiperOrigin-RevId: 466070764
Format.NO_VALUE is a placeholder value for an invalid @C.ColorTransfer, used
for example when the decoder doesn't support this transfer function.
When encountering this invalid value, interpret this as COLOR_TRANSFER_SDR.
Confirmed locally that an exception is thrown when transcoding on p4head, and no exception is thrown when transcoding with this CL.
PiperOrigin-RevId: 464135080
This will allow effects preview in ExoPlayer to use the
Effect and FrameProcessor interface (and the interfaces
they depend on) without depending on transformer or the
future effects module.
PiperOrigin-RevId: 464060047
* Sets KEY_HDR_STATIC_INFO from MediaFormat in the DefaultCodec.
* Adds checks in mediaparser to ensure color space, range, and transfer are valid
values.
PiperOrigin-RevId: 463921325
This adds two methods that are helpful when working with Futures.
One is a version of postOrRun that can indicate completion by a
Future and the other is a simplified version of Guava's
Futures.transformAsync (which can't be used as it's in Beta).
PiperOrigin-RevId: 461896598
This will help developers self-diagnose issues like Issue: google/ExoPlayer#10392
where the NPE occurs far from the original null value because a field
gets assigned to null.
This change aims to ensure that every stable method on Player,
ExoPlayer and ExoPlayer.Builder that takes a non-null type will fail
with an NPE before returning.
#minor-release
PiperOrigin-RevId: 461846580
* Introduced `useHdr` for `GlEffect#toGlTextureProcessor`, so
`TextureProcessor` implementations can decide how to handle HDR.
* Creating FP16 color textures for HDR input.
Tested via manual testing, adding a no-op GlEffectWrapper to the transformation to
force use of intermediate textures, adding a linear ramp to the fragment shader,
and trying to ascertain that there's a real reduction in posterization when
switching from 4-bit to 8-bit unsigned bytes, and again from 8-bit unsigned bytes
to 16-bit floating point.
PiperOrigin-RevId: 461613117
I don't think it's useful to keep these in numerical order, it makes
more sense to keep them grouped into a 'logical' ordering.
#minor-release
PiperOrigin-RevId: 460453464
This extension is needed for editing HDR input with OpenGL, as the
ExternalTextureProcessor samples raw YUV values from the
external texture for HDR and converts them to RGB itself rather than
relying on the OpenGL driver to do this automatically as for SDR.
PiperOrigin-RevId: 460424154
The SDR constant also specified a color space and range, in addition to
C.COLOR_TRANSFER_SDR. However, it turns out that SDR videos may use different color
space and range values, so following prior ExoPlayer conventions to have `null`
mean "generic SDR" is preferable here.
PiperOrigin-RevId: 459296746