Allows DrmInitData to carry a license server URL when the media declares one.
Issue:#3393
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=199643743
This allows injection of custom implementations and configuration of
DefaultHlsPlaylistTracker without modifying the HlsMediaSource interface.
Issue:#2844
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=198846607
When switching from Stack to ArrayDeque, calls to add() need to be replaced by
calls to push() because ArrayDeque treats the first element in the list as the
top of the stack.
String.split() has counterintuitive default behavior; see
https://github.com/google/error-prone/blob/master/docs/bugpattern/StringSplitter.md.
I've switched usages to pass limit = -1 argument, which means empty elements are
no longer removed from the end of the returned array.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=199472592
If a MediaPeriod uses a Loadable, then there are typically
reference chains of the form:
LoadingThread[GCroot]->Loadable->MediaPeriod->Player
Where the player is the MediaPeriod callback. When the
player is released, this reference chain prevents the
player from being GC'd until Loadable cancellation
completes, which may not always be fast. This in turn
will typically prevent the application's activity from
being GC'd, since it'll normally be registered as a
listener on the player (directly or indirectly via
something like a view).
This change mitigates the issue by removing references
that the MediaPeriod holds back to the player. The
MediaPeriod will still not be eligible for GC, but the
player and application activity will be, which in most
cases will be most of the leak (in terms of size).
Issue: #4249
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=199143646
This happens when the device screen is locked.
This fixes a previous attempt to fix the problem.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=199130325
This helps to use the AnalyticsCollector without SimpleExoPlayer. Currently,
that may be problematic, if the contructor needs the player, but in order to
create the player, one already needs the AnalyticsCollector as a listener for
the renderers.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=199105012
This simplifies Loadable implementations, and also removes the
possibility of an incorrect Loadable implementation causing the
wrong Loader.Callback method being called (perviously, for the
correct method to be called, we relied on isLoadCanceled being
implemented correctly).
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=198871133
There is the small (but unlikely) chance that the uids clash because the
Objects have the same hash code.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=198855724
The bug here was that we'd create a VideoFrameReleaseTimeHelper
using whatever context DefaultRenderersFactory has, and it would
then hold a reference to that context via DisplayManager. A leak
could then occur if the player outlived the life of the context
used to create it (which would be strange/unusual, but not
impossible).
Issue: #4249
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=198747599
As highlighted by the ref'd issue, we can end up with
memory leaks if Loadable.load implementations take a long
time to return upon cancelation. This change cuts off one
of the two problematic reference chains.
This doesn't do much about the ref'd issue, since there's
a second reference chain that's much harder to deal with:
Thread->LoadTask->loadable. But since it's easy just to
cut this one off, I figure it makes sense to do so.
Issue: #4249
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=198735386
This makes the requirement that all calls are made on one thread more
explicit and also mentions this in the Getting Started guide.
Issue:#4278
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=198694579