This removes the prior restriction of needing to remember not to crop and set aspect ratio in the same Presentation.Builder, and makes each class a bit more targeted.
This is partially made feasible by the past work to merge consecutive
MatrixTransformations into a single MatrixTransformationFrameProcessor, which
ensures that there's no loss in quality between successive MatrixTransformations.
PiperOrigin-RevId: 453660582
(cherry picked from commit b33dc5e57b96d81f9c246a369a09fb7a23a119e2)
SingleFrameGlTextureProcessor is now an abstract class containing a
default implementation of the more flexible GlTextureProcessor interface
while still exposing the same simple abstract methods for single frame
processing it previously did.
FrameProcessorChain and GlEffect will be changed to use
GlTextureProcessor in follow-ups.
PiperOrigin-RevId: 453633000
(cherry picked from commit 0b37d860d13df1ac638f5a75c7af32c840e02956)
Implementations of this interface will be able to drop or add frames,
change timestamps, accept multiple input frames before producing
output, and process frames on their own background thread.
A default implementation of this interface will be added to SingleFrameGlTextureProcessor in a follow-up.
PiperOrigin-RevId: 453159835
(cherry picked from commit 023d19c8c5aa54841aeec12657846ac6a889dddb)
This internal listener avoids wrapping the TransformationExceptions
in PlaybackExceptions that are handled via the Player.Listener and
is also used for FrameProcessingExceptions which already avoided
the PlaybackException layer previously.
This listener will also be useful in follow-ups for encoder-related
TransformationExceptions that are thrown in the SurfaceProvider that
will be called on the GL thread.
PiperOrigin-RevId: 452074575
(cherry picked from commit 960422e36f22a4c76e0617672aac9b9bcef50f43)
Once the more advanced GlTextureProcessor interface exists,
it will be possible to change the output size of a GlTextureProcessor
between frames. To keep the re-configuration based on the frame sizes
minimal, things indepedent of the frame size, such as the GlProgram,
can be initialized in the constructor.
PiperOrigin-RevId: 451997584
(cherry picked from commit 54d44d38b6bb4a7a5dc69ed8cfd878aebe46f4b4)
Also rearranged release notes to correctly show when the changes were released.
#minor-release
PiperOrigin-RevId: 462361982
(cherry picked from commit c6e69a35a86007762ad0b5e90759b994361d05a1)
The call doesn't currently reset the already loaded suppliers and
factories. Also fix the supplier loading code to use a local copy
of the current dataSourceFactory to avoid leaking an updated
instance to a later invocation.
Issue: androidx/media#116
#minor-release
PiperOrigin-RevId: 460721541
(cherry picked from commit 6be0d6ea25a850b816b23105aa900683d30dfe8d)
Note: This was already reviewed in <unknown commit>. This doesn't mean we cannot apply further changes though.
PiperOrigin-RevId: 460542835
(cherry picked from commit d59334c56be5c8cba2beb3d4e465edec65ad36c7)
Leaving the media item that has been passed in unchanged, ensures that the
media item in the timeline is equal to the media item that the user has
passed into the player. The value of the tag is the uid of the window,
meaning this is redundant information.
#minor-release
PiperOrigin-RevId: 460542246
(cherry picked from commit 9d87c0db78f899ff05e8a26a3e6b4a9667fa81d2)
I don't think it's useful to keep these in numerical order, it makes
more sense to keep them grouped into a 'logical' ordering.
#minor-release
PiperOrigin-RevId: 460453464
(cherry picked from commit 1b1e0f890da4de6055491730595f72afdde0811a)
The media item needs to be assigned to `Window.mediaItem` in `CastTimeline.setWindow`. For this the `MediaItem` needs to be available in the timeline.
When a `MediaItem` is passed to the `set/addMediaItems` method, we can't yet know the Cast `MediaQueueItem.itemId` that is generated on the device and arrives with an async update of the `RemoteMediaClient` state. Hence in the `CastTimelineTracker`, we need to store the `MediaItem` by Casts's `MediaItem.contentId`. When we then receive the updated queue, we look the media item up by the content ID to augment the `ItemData` that is available in the `CastTimeline`.
Issue: androidx/media#25
Issue: google/ExoPlayer#8212
#minor-release
PiperOrigin-RevId: 460325235
(cherry picked from commit 02e1484ebc14a97829c9f5836333412c01205f57)
We wait until a previous AudioTrack has been released before
creating a new one. This is currently done with a thread
block operation, which may cause ANRs in the extreme case
when someone attempts to release the player while this is
still blocked.
The problem can be avoided by just returning false from
DefaultAudioSink.handleBuffer to try again until the previous
AudioTrack is released.
Reproduction steps to force the issue:
1. Add Thread.sleep(10000); to the AudioTrack release thread.
2. Add this to the demo app:
private int positionMs = 0;
Handler handler = new Handler();
handler.post(new Runnable() {
@Override
public void run() {
player.seekTo(positionMs++);
if (positionMs == 10) {
player.release();
} else {
handler.postDelayed(this, 1000);
}
}
3. Observe Player release timeout exception.
These steps can't be easily captured in a unit test as we can't
artifically delay the AudioTrack release from the test.
Issue: google/ExoPlayer#10057
PiperOrigin-RevId: 459468912
(cherry picked from commit a80dd60449a029ad5246a98717bbe3bf0fc38be7)
This profile is declared as supported although it isn't.
Issue: google/ExoPlayer#10345
Issue: google/ExoPlayer#3537
#minor-release
PiperOrigin-RevId: 459205512
(cherry picked from commit bf88f28539de7740dd542345ff8b70626f58ed45)
This is to be consistent with what cast `QueueMediaItem` is doing. If a contentId is
not available the contentUrl is used as the ID.
#minor-release
PiperOrigin-RevId: 459133323
(cherry picked from commit 84c801a723f56c9c0fcdf10ab8bbab35bfd9f333)
ProgressiveMediaPeriod loads all available tracks into SampleStreams
(because it needs to read the data anyway and it allows easy activation
of tracks without reloading). However, the SampleStreams for disabled
tracks are not read and no one if waiting for them.
The buffered position is used for user-visible state (e.g. in the UI)
and to check how much data is already buffered to decide when to stop
buffering (using LoadControl). Both values benefit from only
using the actually enabled tracks to better reflect what is available
for playback at the moment.
Issue:Issue: google/ExoPlayer#10361
PiperOrigin-RevId: 458475038
(cherry picked from commit 577e19168d981a92c18eff7f7a045c925d80ca8d)
As per MP4 spec, bitrates in esds boxes can be a 32 bit number which doesn't fits in Java int type, so now reading it as a long value. Our class for holding media format, only allows bitrates value to be an int as we don't expect the bitrates to be greater than or equal to 2^31. So we're limiting the values for bitrates to Integer.MAX_VALUE.
#minor-release
PiperOrigin-RevId: 458423162
(cherry picked from commit 9e10286b5ea624b8a7533e5fc452b19476589764)
As per MP4 spec, the length of URL array is a 8 bit number.
#minor-release
PiperOrigin-RevId: 458421436
(cherry picked from commit 5095ff160bec2fdad21a51351373a03073236ffd)
Previously two timelines that differed only in shuffle order were
considered equal, which resulted in no call to
Player.Listener.onTimelineChanged when calling
ExoPlayer.setShuffleOrder. This in turn resulted in no call to
MediaControllerCompat.Callback.onQueueChanged.
Also make a small fix inside ExoPlayerImpl.setShuffleOrder, to ensure
that the new shuffle order is used when constructing the masked
timeline.
Issue: google/ExoPlayer#9889
#minor-release
PiperOrigin-RevId: 457703727
(cherry picked from commit 5c7ec13e85d32bdb464082069d462c740bc7cd55)
NoUidTimeline still exists as a private detail of TestUtil, but it no
longer extends ForwardingTimeline because the interactions are quite
hard to reason about.
#minor-release
PiperOrigin-RevId: 457703593
(cherry picked from commit 292f6de6305fa7fbbd2b80223e7860aa1f69118a)
1. The offloadSchedulingEnabled value doesn't need to be in
PlaybackInfo because it's never updated in EPII.
2. The sleepingForOffload value in EPII wasn't updated explicitly
(just via the return value of a method). It was also only
meant to be enabled while the player is actively playing, but
confusingly triggered from a path where the player may
theoretically be buffering as well.
3. The offload sleeping (=not scheduling doSomeWork) was interwoven
into the actual scheduling code making it slightly hard to follow.
This can be improved slightly by keeping the offload sleeping
decision and the scheduling separate.
PiperOrigin-RevId: 457427293
(cherry picked from commit aedde2de396995e4354f3110cc37e86b48525892)
The offload sleeping stops as soon as a new DO_SOME_WORK message
is handled (because this indicates an expected change in rendering
and we want to stop sleeping until we know it's safe to do so).
Every exit path from doSomeWork needs to clear other pending
DO_SOME_WORK messages as these requests have already been handled by
the current method invocation. This currently doesn't happen from the
offload sleeping return path and a previously queued DO_SOME_WORK
message can immediately wake up the rendering loop again.
Fix this by moving the message removal to the beginning of the
doSomeWork method (as it prevents forgetting it in one of the
exit paths later).
PiperOrigin-RevId: 456259715
(cherry picked from commit 251389d7447d26b46783428133790d06daca2fd7)
The API 32 SDK has incorrect versioning metadata for Spatializer. It
reports the whole class has only been present since API 33 (which is
surely impossible given it's present in the API 32 SDK):
https://issuetracker.google.com/234009300
The metadata seems to be correct in the API 33 SDK, so this baseline
will no longer be needed when we bump to `compileSdkVersion = 33`.
Fixing lint errors in the string.xml files makes no sense because these are
overridden with the next automated string import. Adding a lint-baseline.xml
instead for the ui module.
See https://issuetracker.google.com/208178382
#minor-release
PiperOrigin-RevId: 455354304
(cherry picked from commit 495480a66adacff26fb0c9c10f4d44191656bbd0)