9913 Commits

Author SHA1 Message Date
kimvde
128d8ff036 Handle multiple sequences in a Composition
This lays the groundwork for full multi-asset, and more particularly for
adding looping background audio.

PiperOrigin-RevId: 512887888
2023-03-01 17:42:50 +00:00
tonihei
4cf7d3c7ac Ensure getPlaybackHeadPosition isn't called if not needed
Once the value returned from AudioTimestampPoller advances, we
only need getPlaybackHeadPosition to sample sync params and
verify the returned timestamp. Both of these happen less often
and we can avoid calling getPlaybackHeadPosition if we don't
actually need it.

PiperOrigin-RevId: 512882170
2023-03-01 17:38:51 +00:00
andrewlewis
05d3652443 Increase GL release timeout to 500 ms
Based on 1000 test runs an emulator, with the current timeout releasing
fails (even with no custom effects) about one percent of the time.
Releasing normally completes in about 30 ms but occasionally
`eglTerminate` took up to 200 ms (and even releasing an effect
took up to 80 ms in one case).

With the new timeout of 500 ms, we still catch stuck effects reasonably
quickly but the number of flaky test failures should be less than one in
ten thousand.

PiperOrigin-RevId: 512690715
2023-03-01 17:34:49 +00:00
tofunmi
f2c06fff2b Create DataSourceBitmapLoader
PiperOrigin-RevId: 512659747
2023-03-01 17:26:55 +00:00
tonihei
d363977156 Fix some playback parameter signalling problems.
Playback parameter signalling can be quite complex because
 (a) the renderer clock often has a delay before it realizes
     that it doesn't support a previously set speed and
 (b) the speed set on media clock sometimes intentionally
     differs from the one surfaced to the user, e.g. during
     live speed adjustment or when overriding ad playback
     speed to 1.0f.

This change fixes two problems related to this signalling:
 1. When resetting the media clock speed at a period transition,
    we don't currently tell the renderers that this happened.
 2. When a delayed speed change update from the media clock is
    pending and the renderer for this media clock is disabled
    before the change can be handled, the pending update becomes
    stale but it still applied later and overrides any other valid
    speed set in the meantime.

Both edge cases are also covered by extended or new player tests.

Issue: google/ExoPlayer#10882

#minor-release

PiperOrigin-RevId: 512658918
2023-03-01 17:23:01 +00:00
tonihei
a02c8d855c Ensure output format is updated in sync with stream changes.
MediaCodecRenderer currently has two independent paths to trigger
events at stream changes:
 1. Detection of the last output buffer of the old stream to trigger
    onProcessedStreamChange and setting the new output stream offset.
 2. Detection of the first input buffer of the new stream to trigger
    onOutputFormatChanged.
Both events are identical for most media. However, there are two
problematic cases:
  A. (1) happens after (2). This may happen if the declared media
     duration is shorter than the actual last sample timestamp.
  B. (2) is too late and there are output samples between (1) and (2).
     This can happen if the new media outputs samples with a timestamp
     less than the first input timestamp.

This can be made more robust by:
 - Keeping a separate formatQueue for each stream to avoid case A.
 - Force outputting the first format after a stream change to
   avoid case B.

Issue: google/ExoPlayer#8594

#minor-release

PiperOrigin-RevId: 512586838
2023-02-27 19:00:22 +00:00
tonihei
04f0cc949f Add workaround for wrong PerformancePoints on some devices.
Some devices were reported to have wrong PerformancePoint sets
that cause 60 fps to be marked as unsupported even though they
are supported.

Issue: google/ExoPlayer#10898

#minor-release

PiperOrigin-RevId: 512580395
2023-02-27 18:56:08 +00:00
tonihei
39935d7f12 Correctly update output info if previous stream has been fully rendered
The output info for a new stream is marked pending until the last
sample of the previous stream has been processed. However, this fails
if the previous stream has already been fully processed. We need to
detect this case explicitly to avoid signalling the output change one
sample too late.

#minor-release

PiperOrigin-RevId: 512572854
2023-02-27 18:47:32 +00:00
tonihei
13700e0aec Use more realistic time values for MediaCodecVideoRendererTest
This test became flaky after cbb6878f9f because some of the
unrealistic frame times ended up on the same release time.

Using realistic numbers avoids the flakiness.

PiperOrigin-RevId: 512566469
2023-02-27 18:43:16 +00:00
claincly
b0659e12f0 Allow video format change.
Uses the first mediaItem's format as the output format.

If there is `Presentation` supplied in the `Composition.effects`, add it as the
last effect of the first EditedMediaItem.

PiperOrigin-RevId: 512082659
2023-02-27 18:38:52 +00:00
kimvde
e64f70effc Clarify some threading requirements.
PiperOrigin-RevId: 512079471
2023-02-27 18:34:21 +00:00
kimvde
2b02eb8c62 Update experimentalSetForceAudioTrack Javadoc to throw
This is consistent with the code behaviour.

PiperOrigin-RevId: 512073465
2023-02-27 18:30:07 +00:00
andrewlewis
6566237153 Mark methods needing to be called on GL thread
Also remove @WorkerThread annotations, as static checks associated with
this annotation aren't useful in this part of the codebase because
almost no methods are called on the main thread.

This change should be a no-op.

PiperOrigin-RevId: 512060367
2023-02-27 18:25:40 +00:00
andrewlewis
fd0a8cadc6 Continue releasing programs on failure
Currently if releasing a shader program throws we don't release the GL
context, which could leak resources, and any errors are silently dropped
as we suppress notifications during releasing.

Improve resource cleanup and debuggability of errors from custom effects
by continuing to release shaders on failure (for runtime and
`VideoFrameProcessingException`s) and always clean up the GL context.

Note: this doesn't help with the case where releasing a custom shader
blocks for a long time, causing releasing the frame processor to
time out.
PiperOrigin-RevId: 512042501
2023-02-27 18:16:59 +00:00
kimvde
be014f30c3 Small fixes in CompositeAssetLoader
PiperOrigin-RevId: 512038052
2023-02-27 18:12:45 +00:00
tonihei
34b9824201 Do not specify export flags for protected system broadcasts.
Protected system broadcasts should not specify the export flag.
Marking them as NOT_EXPORTED breaks sticky broadcasts in some
cases.

Issue: google/ExoPlayer#10970

#minor-release

PiperOrigin-RevId: 512020154
2023-02-27 18:08:18 +00:00
samrobinson
9353f18ea0 Fix broken test due to file not found.
PiperOrigin-RevId: 512012099
2023-02-27 18:03:41 +00:00
kimvde
3f445a25d8 Throw when the video track disappears during export
Throw when the output has a video track but the current MediaItem in
the sequence doesn't have any video.

PiperOrigin-RevId: 512004463
2023-02-27 17:59:17 +00:00
tianyifeng
e91d1735b6 Detect BT devices when getting audio capabilities from the context
PiperOrigin-RevId: 511853003
2023-02-24 11:33:12 +00:00
samrobinson
511ad57de6 Propagate PCM encoding passed to AudioSamplePipeline.
PiperOrigin-RevId: 511810757
2023-02-24 11:29:35 +00:00
huangdarwin
285d9c9fe5 Test: Add format codec info and update HDR10 file to 720p.
Add format codec info, which can make test skipping checks more similar to the
actual Transformer decoder checks.

Also for the test file, the actual format was 720p, but somehow the file name and
media metadata indicated 1080p. This format mismatch led to some decoding errors,
so fix the format (and associated errors). This also allows us to remove the
exception catch in ForceInterpretHdrVideoAsSdrTest, which was included due to
errors from the incorrect format.

PiperOrigin-RevId: 511809507
2023-02-24 11:26:05 +00:00
tonihei
4e0babdcd1 Use ArrayDeque for pending output stream changes.
The current logic uses manual array operations to keep track of pending
changes. Modernize this code by using an ArrayDeque and a data class.
This also allows to extend the output stream information in the future.

This also fixes a bug where a position reset accidentally assigns a pending
stream offset instead of keeping the current one.

#minor-release

PiperOrigin-RevId: 511787571
2023-02-24 11:22:22 +00:00
kimvde
41a6d4aafb Clarify slow mo flattening Javadoc
PiperOrigin-RevId: 511778088
2023-02-24 11:18:50 +00:00
kimvde
50f5e34583 Improve shouldTranscode() logic
PiperOrigin-RevId: 511767953
2023-02-24 11:11:40 +00:00
kimvde
c5c171beba Add unit tests for audio track dis(appearing) during export
PiperOrigin-RevId: 511764841
2023-02-24 11:08:07 +00:00
kimvde
4c9b8cb694 Document that slow mo flattening is only supported for single-asset
PiperOrigin-RevId: 511757712
2023-02-24 11:04:33 +00:00
kimvde
0205e75ff8 Split transmux into transmuxAudio/Video
- Split the transmux setting into transmuxAudio and transmuxVideo. This
  is more flexible for apps and will also be useful for unit testing
  (particularly as we can't test video transcoding on Robolectric at the
  moment).
- Move these settings to Composition. It makes sense for these settings
  to be next to forceAudioTrack. Apps may also want to set these
  settings based on the current Composition's MediaItems.
- Add a Composition.Builder because Composition now contains a few
  optional fields.

PiperOrigin-RevId: 511708618
2023-02-24 11:01:03 +00:00
samrobinson
7f3eb113e5 Fix disallowed tag.
If ChannelMixingMatrix is public, this causes code to not build.

PiperOrigin-RevId: 511500694
2023-02-24 10:57:22 +00:00
kimvde
379c3e1eb2 Restrict SampleConsumer and OnMediaItemChanged threading
This is more future-proof because it is likely to simplify the upcoming
changes to the sample pipelines.

PiperOrigin-RevId: 511492014
2023-02-24 10:53:53 +00:00
samrobinson
9a8026f27e Only log list of removed encoders if not empty.
Logcat had the following lines, with no other information.
```
DefaultEncoderFactory: Encoders removed for resolution:
DefaultEncoderFactory: Encoders removed for bitrate:
DefaultEncoderFactory: Encoders removed for bitrate mode:
```
PiperOrigin-RevId: 511470231
2023-02-24 10:50:20 +00:00
kimvde
12a6183312 Make sure that VideoSamplePipeline is picked for image input
PiperOrigin-RevId: 511449658
2023-02-24 10:46:49 +00:00
huangdarwin
cb7a8d2d03 Effect: Implement isNoOp on GlEffect interfaces.
Also, allow isNoOp to default to false without the TODO, so that implementations
of isNoOp must opt-in to implementing the override in order to be considered for
skipping the effect (ex. for transcoding in Transformer).

PiperOrigin-RevId: 511223540
2023-02-24 10:43:08 +00:00
kimvde
948ccfe2a6 Document that the output file is not deleted in case of error/cancel
PiperOrigin-RevId: 511189130
2023-02-24 10:36:05 +00:00
huangdarwin
7e377854a3 MediaFormatUtil: Reduce Color API 29 restriction to API 24.
Implement getMediaFormatInteger, a helper method simulating mediaformat.getInteger(name, defaultValue).

This reduces the API 29 restriction from MediaFormatUtil.getColorInfo to API 24, in
particular removing the method-based restriction to a constant-based restriction,
so that we can reduce usage of the API 29 class.

This also allows us to slightly simplify prior use-cases where we'd check
containsKey and getInteger to have a default value.

PiperOrigin-RevId: 511184301
2023-02-24 10:32:22 +00:00
kimvde
f4766ee4db Fix clipping in AudioSamplePipeline
When clipping a MediaItem with start time > 0, the audio was ending
before the video. This is because:
- Audio timestamps are computed based on the sample sizes, with a start
  time set to streamOffsetUs (i.e. the streamStartPositionUs is not
  taken into account).
- The SamplePipeline was subtracting streamStartPositionUs from the
  timestamps before sending the samples to the muxer.
- As a result, the audio timestamps were shifted by
  streamStartPositionUs, while they should be shifter by streamOffsetUs.

PiperOrigin-RevId: 511175923
2023-02-24 10:28:53 +00:00
kimvde
3009b4d5d1 Rename transformation to export in DebugViewProvider
PiperOrigin-RevId: 511173451
2023-02-24 10:25:18 +00:00
samrobinson
9ecab028a0 Expand and refactor TransformerInternal#shouldTranscode.
* Account for `AssetLoader` output types.
* Consider cases that are not audio/video specific.
* Use `Format#sampleMimeType` for track specific conditions to check.
* Untangle `SamplePipeline` initilization from `AssetLoader` state.

PiperOrigin-RevId: 511020865
2023-02-24 10:18:06 +00:00
kimvde
79d32c2488 Support added/removed audio track between MediaItems
- Add silent audio when the output contains an audio track but the
  current MediaItem doesn't have any audio.
- Add an audio track when generateSilentAudio is set to true.

PiperOrigin-RevId: 511005887
2023-02-24 10:14:26 +00:00
huangdarwin
b206a1afec HDR: Fix ForceInterpretHdrVideoAsSdrTest, and expand to all APIs.
Previously, this was limited to API 29. Expand this to all API versions.

Also, update the test to:
(1) skip based on SDR format input instead of HDR format input
(2) Check the exception message in order to disambiguate between the decoder tone
mapping error, and general video format support error.

PiperOrigin-RevId: 511002218
2023-02-24 10:07:18 +00:00
kimvde
b88025cc3d Fix stuck muxer
Unstuck the muxer if the next timestamp in the track with the minimum
timestamp is larger than this minimum timestamp plus
MAX_TRACK_WRITE_AHEAD_US.

PiperOrigin-RevId: 510977088
2023-02-24 09:53:06 +00:00
huangdarwin
c79eb7466a Effect: Add FloatRange to public GlEffect impl interfaces.
Using these annotations/checkers should hopefully make it marginally harder to use the wrong input values in the API.

PiperOrigin-RevId: 510966941
2023-02-24 09:49:37 +00:00
christosts
cbb6878f9f Skip rendering multiple frames on the same vsync
When rendering frames at a rate higher than the screen refresh rate,
e.g. playing at 8x, the player is releasing multiple frames at the same
release time (nanos) which are then dropped by the platform. The output
buffers are available later and as a result MediaCodec cannot keep up
decoding fast enough.

This change skips releasing multiple video frames on the same vsync
period and proactivelly drops the frame. The frame is counted as skipped
rather than dropped to differentiate with frames dropped due to slow
decoding.

PiperOrigin-RevId: 510964976
2023-02-24 09:46:06 +00:00
tonihei
829b49d724 Reduce number of calls to AudioTrack.getPlaybackHeadPosition
This call may cause performance overhead in some situations,
for example if the AudioTrack needs to query an offload DSP
for the current position. We don't need to check this multiple
times per doSomeWork iteration as the value is unlikely to
change in any meaningful way.

PiperOrigin-RevId: 510957116
2023-02-24 09:42:39 +00:00
huangdarwin
6a91b2df51 HDR: Remove comment explaining force sdr behavior with assetloaders.
Before, if the upstream AssetLoader provides HDR to the VideoSamplePipeline when
HDR_MODE_EXPERIMENTAL_FORCE_INTERPRET_HDR_AS_SDR is requested, the
VideoSamplePipeline would attempt to tell the AssetLoader to output SDR, which
could be accomplished via MediaCodec tone-mapping in the AssetLoader.

However, this makes an assumption of the AssetLoader implementation, and
AssetLoaders may not all implement support for decoder tone-mapping. Remove javadoc
attempting to explain how AssetLoaders (ex. custom ones) could behave.

PiperOrigin-RevId: 510956820
2023-02-24 09:39:08 +00:00
samrobinson
363b85226e Pass AudioFormat to ASP#computeNextEncoderInputBufferTimeUs.
This method uses sampleRate, channelCount and pcmEncoding, so passing
AudioFormat is easier.

This will lead into a future change that builds the
encoderInputAudioFormat from encoder.getConfigurationFormat()

PiperOrigin-RevId: 510956177
2023-02-24 09:35:35 +00:00
huangdarwin
ae37d33b18 Effect: Rename to DefaultShaderProgram.
Rename:
* MatrixShaderProgram to DefaultShaderProgram, and
* FinalMatrixShaderProgramWrapper to FinalShaderProgramWrapper.
PiperOrigin-RevId: 510498547
2023-02-24 09:32:08 +00:00
huangdarwin
540f5d681d Effect: Rename to ScaleAndRotateTransformation
Rename ScaleToFitTransformation to ScaleAndRotateTransformation.

This better represents the operations that can be accomplished using this
effect. The name was originally named ScaleToFit* because it's not obvious how
to scale to fit using OpenGL, and this effect handled the scaling to fit in a way that no other MatrixTransformations did.

However, it's hard to discover how to rotate when skimming names of effects, so
it's probably more useful to convey that this effect rotates, than that it
scales to fit.

PiperOrigin-RevId: 510480078
2023-02-24 09:28:37 +00:00
huangdarwin
84fe683ca3 HDR: Add colorinfo to exception logs.
Format.toString unfortunately doesn't log colorInfo, and as Format holds a very
large set of values, it's unclear that it should. ColorInfo is useful for codec
exceptions though, so log this in ExportException.createForCodec.

PiperOrigin-RevId: 510475520
2023-02-24 09:25:07 +00:00
tofunmi
5e93616ad2 fix nits and enhance DefaultVideoFrameProcessorImageFrameOutputTest
resolving comments from 8aa1638fe4.

PiperOrigin-RevId: 510457401
2023-02-24 09:21:39 +00:00
tofunmi
8aa1638fe4 Add multi-image input FrameProcessor tests
PiperOrigin-RevId: 510441777
2023-02-24 09:14:39 +00:00