Effect: Call glFinish before providing VFP output texture

glFinish should be called before reading from a texture, to make sure it's been
properly rendered to.

PiperOrigin-RevId: 527302946
This commit is contained in:
huangdarwin 2023-04-26 18:21:26 +01:00 committed by Ian Baker
parent 85e449cd87
commit fdeeaba9d8

View File

@ -341,6 +341,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
outputTexture.fboId, outputTexture.width, outputTexture.height);
GlUtil.clearOutputFrame();
checkNotNull(defaultShaderProgram).drawFrame(inputTexture.texId, presentationTimeUs);
GLES20.glFinish();
checkNotNull(textureOutputListener).onTextureRendered(outputTexture, presentationTimeUs);
}