From fdeeaba9d8a1dd322e95ed68d97fe94d3d1b3d75 Mon Sep 17 00:00:00 2001 From: huangdarwin Date: Wed, 26 Apr 2023 18:21:26 +0100 Subject: [PATCH] Effect: Call glFinish before providing VFP output texture glFinish should be called before reading from a texture, to make sure it's been properly rendered to. PiperOrigin-RevId: 527302946 --- .../java/androidx/media3/effect/FinalShaderProgramWrapper.java | 1 + 1 file changed, 1 insertion(+) diff --git a/libraries/effect/src/main/java/androidx/media3/effect/FinalShaderProgramWrapper.java b/libraries/effect/src/main/java/androidx/media3/effect/FinalShaderProgramWrapper.java index d06a3ac044..cbf040e18b 100644 --- a/libraries/effect/src/main/java/androidx/media3/effect/FinalShaderProgramWrapper.java +++ b/libraries/effect/src/main/java/androidx/media3/effect/FinalShaderProgramWrapper.java @@ -341,6 +341,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull; outputTexture.fboId, outputTexture.width, outputTexture.height); GlUtil.clearOutputFrame(); checkNotNull(defaultShaderProgram).drawFrame(inputTexture.texId, presentationTimeUs); + GLES20.glFinish(); checkNotNull(textureOutputListener).onTextureRendered(outputTexture, presentationTimeUs); }