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Abstract the interface of DefaultVideoFrameProcessor's input.
PiperOrigin-RevId: 526642898
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@ -208,11 +208,8 @@ public interface VideoFrameProcessor {
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void registerInputFrame();
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/**
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* Returns the number of input frames that have been {@linkplain #registerInputFrame() registered}
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* but not processed off the {@linkplain #getInputSurface() input surface} yet.
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*
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* <p>This method must only be called when the {@link VideoFrameProcessor} is {@linkplain
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* Factory#create created} with {@link #INPUT_TYPE_SURFACE}.
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* returns the number of input frames that have been made available to the {@code
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* VideoFrameProcessor} but have not been processed yet.
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*
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* <p>Can be called on any thread.
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*/
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@ -21,10 +21,12 @@ import static java.lang.Math.round;
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import android.graphics.Bitmap;
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import android.opengl.GLES20;
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import android.opengl.GLUtils;
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import android.view.Surface;
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import androidx.annotation.Nullable;
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import androidx.media3.common.C;
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import androidx.media3.common.FrameInfo;
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import androidx.media3.common.GlTextureInfo;
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import androidx.media3.common.VideoFrameProcessingException;
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import androidx.media3.common.VideoFrameProcessor;
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import androidx.media3.common.util.GlUtil;
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import androidx.media3.common.util.UnstableApi;
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import java.util.Queue;
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@ -38,7 +40,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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* <p>Public methods in this class can be called from any thread.
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*/
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@UnstableApi
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/* package */ final class BitmapTextureManager implements GlShaderProgram.InputListener {
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/* package */ final class BitmapTextureManager implements InputHandler {
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private final GlShaderProgram shaderProgram;
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private final VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor;
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// The queue holds all bitmaps with one or more frames pending to be sent downstream.
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@ -77,22 +79,35 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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});
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}
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/**
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* Provides an input {@link Bitmap} to put into the video frames.
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*
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* @see VideoFrameProcessor#queueInputBitmap
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*/
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@Override
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public void setDefaultBufferSize(int width, int height) {
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throw new UnsupportedOperationException();
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}
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@Override
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public void queueInputBitmap(
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Bitmap inputBitmap, long durationUs, float frameRate, boolean useHdr) {
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videoFrameProcessingTaskExecutor.submit(
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() -> setupBitmap(inputBitmap, durationUs, frameRate, useHdr));
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}
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/**
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* Signals the end of the input.
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*
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* @see VideoFrameProcessor#signalEndOfInput()
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*/
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@Override
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public Surface getInputSurface() {
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throw new UnsupportedOperationException();
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}
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@Override
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public void registerInputFrame(FrameInfo frameInfo) {
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// Do nothing.
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}
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@Override
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public int getPendingFrameCount() {
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// Always treat all queued bitmaps as immediately processed.
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return 0;
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}
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@Override
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public void signalEndOfInput() {
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videoFrameProcessingTaskExecutor.submit(
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() -> {
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@ -101,11 +116,12 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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});
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}
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/**
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* Releases all resources.
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*
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* @see VideoFrameProcessor#release()
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*/
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@Override
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public void setOnFlushCompleteListener(@Nullable VideoFrameProcessingTask task) {
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// Do nothing.
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}
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@Override
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public void release() {
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videoFrameProcessingTaskExecutor.submit(
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() -> {
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@ -17,7 +17,6 @@ package androidx.media3.effect;
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import static androidx.annotation.VisibleForTesting.PACKAGE_PRIVATE;
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import static androidx.media3.common.util.Assertions.checkArgument;
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import static androidx.media3.common.util.Assertions.checkNotNull;
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import static androidx.media3.common.util.Assertions.checkState;
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import static androidx.media3.common.util.Assertions.checkStateNotNull;
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import static com.google.common.collect.Iterables.getLast;
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@ -247,8 +246,7 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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private final EGLDisplay eglDisplay;
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private final EGLContext eglContext;
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private final VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor;
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private @MonotonicNonNull BitmapTextureManager inputBitmapTextureManager;
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private @MonotonicNonNull ExternalTextureManager inputExternalTextureManager;
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private final InputHandler inputHandler;
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private final boolean releaseFramesAutomatically;
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private final FinalShaderProgramWrapper finalShaderProgramWrapper;
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private final ImmutableList<GlShaderProgram> allShaderPrograms;
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@ -278,20 +276,19 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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switch (inputType) {
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case VideoFrameProcessor.INPUT_TYPE_SURFACE:
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checkState(inputShaderProgram instanceof ExternalShaderProgram);
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inputExternalTextureManager =
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inputHandler =
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new ExternalTextureManager(
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(ExternalShaderProgram) inputShaderProgram, videoFrameProcessingTaskExecutor);
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inputShaderProgram.setInputListener(inputExternalTextureManager);
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break;
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case VideoFrameProcessor.INPUT_TYPE_BITMAP:
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inputBitmapTextureManager =
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inputHandler =
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new BitmapTextureManager(inputShaderProgram, videoFrameProcessingTaskExecutor);
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inputShaderProgram.setInputListener(inputBitmapTextureManager);
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break;
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case VideoFrameProcessor.INPUT_TYPE_TEXTURE_ID: // fall through
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default:
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throw new VideoFrameProcessingException("Input type not supported yet");
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}
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inputShaderProgram.setInputListener(inputHandler);
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finalShaderProgramWrapper = (FinalShaderProgramWrapper) getLast(shaderPrograms);
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allShaderPrograms = shaderPrograms;
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@ -319,18 +316,17 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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* @param height The default height for input buffers, in pixels.
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*/
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public void setInputDefaultBufferSize(int width, int height) {
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checkNotNull(inputExternalTextureManager).setDefaultBufferSize(width, height);
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inputHandler.setDefaultBufferSize(width, height);
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}
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@Override
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public void queueInputBitmap(Bitmap inputBitmap, long durationUs, float frameRate) {
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checkNotNull(inputBitmapTextureManager)
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.queueInputBitmap(inputBitmap, durationUs, frameRate, /* useHdr= */ false);
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inputHandler.queueInputBitmap(inputBitmap, durationUs, frameRate, /* useHdr= */ false);
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}
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@Override
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public Surface getInputSurface() {
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return checkNotNull(inputExternalTextureManager).getInputSurface();
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return inputHandler.getInputSurface();
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}
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@Override
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@ -344,12 +340,12 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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checkStateNotNull(
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nextInputFrameInfo, "setInputFrameInfo must be called before registering input frames");
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checkNotNull(inputExternalTextureManager).registerInputFrame(nextInputFrameInfo);
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inputHandler.registerInputFrame(nextInputFrameInfo);
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}
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@Override
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public int getPendingInputFrameCount() {
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return checkNotNull(inputExternalTextureManager).getPendingFrameCount();
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return inputHandler.getPendingFrameCount();
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}
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@Override
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@ -370,12 +366,7 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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public void signalEndOfInput() {
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checkState(!inputStreamEnded);
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inputStreamEnded = true;
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if (inputBitmapTextureManager != null) {
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videoFrameProcessingTaskExecutor.submit(inputBitmapTextureManager::signalEndOfInput);
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}
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if (inputExternalTextureManager != null) {
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videoFrameProcessingTaskExecutor.submit(inputExternalTextureManager::signalEndOfInput);
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}
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videoFrameProcessingTaskExecutor.submit(inputHandler::signalEndOfInput);
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}
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@Override
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@ -383,10 +374,10 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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try {
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videoFrameProcessingTaskExecutor.flush();
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CountDownLatch latch = new CountDownLatch(1);
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checkNotNull(inputExternalTextureManager).setOnFlushCompleteListener(latch::countDown);
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inputHandler.setOnFlushCompleteListener(latch::countDown);
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videoFrameProcessingTaskExecutor.submit(finalShaderProgramWrapper::flush);
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latch.await();
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inputExternalTextureManager.setOnFlushCompleteListener(null);
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inputHandler.setOnFlushCompleteListener(null);
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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}
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@ -401,12 +392,7 @@ public final class DefaultVideoFrameProcessor implements VideoFrameProcessor {
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Thread.currentThread().interrupt();
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throw new IllegalStateException(unexpected);
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}
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if (inputExternalTextureManager != null) {
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inputExternalTextureManager.release();
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}
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if (inputBitmapTextureManager != null) {
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inputBitmapTextureManager.release();
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}
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inputHandler.release();
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}
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/**
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@ -17,6 +17,7 @@ package androidx.media3.effect;
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import static androidx.media3.common.util.Assertions.checkStateNotNull;
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import android.graphics.Bitmap;
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import android.graphics.SurfaceTexture;
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import android.view.Surface;
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import androidx.annotation.Nullable;
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@ -24,7 +25,6 @@ import androidx.media3.common.C;
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import androidx.media3.common.FrameInfo;
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import androidx.media3.common.GlTextureInfo;
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import androidx.media3.common.VideoFrameProcessingException;
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import androidx.media3.common.VideoFrameProcessor;
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import androidx.media3.common.util.GlUtil;
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import androidx.media3.effect.GlShaderProgram.InputListener;
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import java.util.Queue;
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@ -35,7 +35,7 @@ import java.util.concurrent.atomic.AtomicInteger;
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* Forwards externally produced frames that become available via a {@link SurfaceTexture} to an
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* {@link ExternalShaderProgram} for consumption.
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*/
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/* package */ final class ExternalTextureManager implements InputListener {
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/* package */ final class ExternalTextureManager implements InputHandler {
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private final VideoFrameProcessingTaskExecutor videoFrameProcessingTaskExecutor;
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private final ExternalShaderProgram externalShaderProgram;
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@ -105,12 +105,18 @@ import java.util.concurrent.atomic.AtomicInteger;
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surface = new Surface(surfaceTexture);
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}
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/** See {@link DefaultVideoFrameProcessor#setInputDefaultBufferSize}. */
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@Override
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public void setDefaultBufferSize(int width, int height) {
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surfaceTexture.setDefaultBufferSize(width, height);
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}
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/** Returns the {@linkplain Surface input surface} that wraps the external texture. */
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@Override
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public void queueInputBitmap(
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Bitmap inputBitmap, long durationUs, float frameRate, boolean useHdr) {
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throw new UnsupportedOperationException();
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}
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@Override
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public Surface getInputSurface() {
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return surface;
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}
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@ -137,7 +143,7 @@ import java.util.concurrent.atomic.AtomicInteger;
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});
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}
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/** Sets the task to run on completing flushing, or {@code null} to clear any task. */
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@Override
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public void setOnFlushCompleteListener(@Nullable VideoFrameProcessingTask task) {
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onFlushCompleteTask = task;
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}
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@ -154,6 +160,7 @@ import java.util.concurrent.atomic.AtomicInteger;
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* <p>Can be called on any thread. The caller must ensure that frames are registered in the
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* correct order.
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*/
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@Override
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public void registerInputFrame(FrameInfo frame) {
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pendingFrames.add(frame);
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}
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@ -164,15 +171,12 @@ import java.util.concurrent.atomic.AtomicInteger;
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*
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* <p>Can be called on any thread.
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*/
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@Override
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public int getPendingFrameCount() {
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return pendingFrames.size();
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}
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/**
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* Signals the end of the input.
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*
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* @see VideoFrameProcessor#signalEndOfInput()
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*/
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@Override
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public void signalEndOfInput() {
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videoFrameProcessingTaskExecutor.submit(
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() -> {
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@ -183,11 +187,7 @@ import java.util.concurrent.atomic.AtomicInteger;
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});
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}
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/**
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* Releases all resources.
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*
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* @see VideoFrameProcessor#release()
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*/
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@Override
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public void release() {
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surfaceTexture.release();
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surface.release();
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@ -0,0 +1,73 @@
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/*
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* Copyright 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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package androidx.media3.effect;
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import android.graphics.Bitmap;
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import android.graphics.SurfaceTexture;
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import android.view.Surface;
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import androidx.annotation.Nullable;
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import androidx.media3.common.FrameInfo;
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import androidx.media3.common.VideoFrameProcessor;
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/** A component that handles {@code DefaultVideoFrameProcessor}'s input. */
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/* package */ interface InputHandler extends GlShaderProgram.InputListener {
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/**
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* See {@link DefaultVideoFrameProcessor#setInputDefaultBufferSize}.
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*
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* <p>Only works when the input is received on a {@link SurfaceTexture}.
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*/
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void setDefaultBufferSize(int width, int height);
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/**
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* Provides an input {@link Bitmap} to put into the video frames.
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*
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* @see VideoFrameProcessor#queueInputBitmap
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*/
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void queueInputBitmap(Bitmap inputBitmap, long durationUs, float frameRate, boolean useHdr);
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/**
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* See {@link VideoFrameProcessor#getInputSurface}.
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*
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* <p>Only works when the input is received on a {@link SurfaceTexture}.
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*/
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Surface getInputSurface();
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/** Informs the {@code InputHandler} that a frame will be queued. */
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void registerInputFrame(FrameInfo frameInfo);
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/** See {@link VideoFrameProcessor#getPendingInputFrameCount}. */
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int getPendingFrameCount();
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/**
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* Signals the end of the input.
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*
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* @see VideoFrameProcessor#signalEndOfInput()
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*/
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void signalEndOfInput();
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/** Sets the task to run on completing flushing, or {@code null} to clear any task. */
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void setOnFlushCompleteListener(@Nullable VideoFrameProcessingTask task);
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/**
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* Releases all resources.
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*
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* @see VideoFrameProcessor#release()
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*/
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void release();
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}
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