Fix AC3Passthrough

- Handle read returning NOTHING_READ for AC-3 streams.
- Remove extra checks for the audio track being initialized.
- Call isInitialized() instead of checking audioTrack != null.
This commit is contained in:
Oliver Woodman 2014-12-17 19:16:02 +00:00
parent 57068a6406
commit f1fe109bfa
2 changed files with 10 additions and 15 deletions

View File

@ -199,11 +199,9 @@ public final class Ac3PassthroughAudioTrackRenderer extends TrackRenderer {
int result =
source.readData(trackIndex, currentPositionUs, formatHolder, sampleHolder, false);
sampleHolder.data.flip();
shouldReadInputBuffer = false;
if (result == SampleSource.FORMAT_READ) {
format = formatHolder.format;
audioTrack.reconfigure(format.getFrameworkMediaFormatV16(), AudioFormat.ENCODING_AC3, 0);
}
if (result == SampleSource.END_OF_STREAM) {
inputStreamEnded = true;
@ -211,6 +209,7 @@ public final class Ac3PassthroughAudioTrackRenderer extends TrackRenderer {
if (result != SampleSource.SAMPLE_READ) {
return;
}
shouldReadInputBuffer = false;
}
int handleBufferResult =
@ -227,17 +226,13 @@ public final class Ac3PassthroughAudioTrackRenderer extends TrackRenderer {
@Override
protected void onStarted() {
if (audioTrack.isInitialized()) {
audioTrack.play();
}
}
@Override
protected void onStopped() {
if (audioTrack.isInitialized()) {
audioTrack.pause();
}
}
@Override
protected boolean isEnded() {

View File

@ -310,8 +310,8 @@ public final class AudioTrack {
// TODO: Does channelConfig determine channelCount?
boolean isAc3 = encoding == AudioFormat.ENCODING_AC3 || encoding == AudioFormat.ENCODING_E_AC3;
if (audioTrack != null && this.sampleRate == sampleRate
&& this.channelConfig == channelConfig && !this.isAc3 && !isAc3) {
if (isInitialized() && this.sampleRate == sampleRate && this.channelConfig == channelConfig
&& !this.isAc3 && !isAc3) {
// We already have an existing audio track with the correct sample rate and channel config.
return;
}
@ -450,7 +450,7 @@ public final class AudioTrack {
/** Returns whether the audio track has more data pending that will be played back. */
public boolean hasPendingData() {
return audioTrack != null && bytesToFrames(submittedBytes) > getPlaybackPositionFrames();
return isInitialized() && bytesToFrames(submittedBytes) > getPlaybackPositionFrames();
}
/** Returns whether enough data has been supplied via {@link #handleBuffer} to begin playback. */
@ -461,7 +461,7 @@ public final class AudioTrack {
/** Sets the playback volume. */
public void setVolume(float volume) {
this.volume = volume;
if (audioTrack != null) {
if (isInitialized()) {
if (Util.SDK_INT >= 21) {
setVolumeV21(audioTrack, volume);
} else {
@ -482,7 +482,7 @@ public final class AudioTrack {
/** Pauses playback. */
public void pause() {
if (audioTrack != null) {
if (isInitialized()) {
resetSyncParams();
audioTrack.pause();
}
@ -494,7 +494,7 @@ public final class AudioTrack {
* after resetting.
*/
public void reset() {
if (audioTrack != null) {
if (isInitialized()) {
submittedBytes = 0;
temporaryBufferSize = 0;
lastRawPlaybackHeadPosition = 0;