Fix SpeedChangingAudioProcessor handling of EMPTY_BUFFER.

PiperOrigin-RevId: 490265564
This commit is contained in:
samrobinson 2022-11-22 17:43:59 +00:00 committed by Ian Baker
parent 9d84666c8f
commit af1d7b9b1b
2 changed files with 4 additions and 13 deletions

View File

@ -15,6 +15,7 @@
*/
package androidx.media3.common.audio;
import static androidx.media3.common.audio.AudioProcessor.EMPTY_BUFFER;
import static androidx.media3.common.util.Assertions.checkState;
import androidx.annotation.Nullable;
@ -23,7 +24,6 @@ import androidx.media3.common.util.UnstableApi;
import com.google.common.collect.ImmutableList;
import com.google.errorprone.annotations.CanIgnoreReturnValue;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.ArrayList;
import java.util.List;
@ -69,10 +69,6 @@ import java.util.List;
@UnstableApi
public final class AudioProcessingPipeline {
/** An empty, direct {@link ByteBuffer}. */
private static final ByteBuffer EMPTY_BUFFER =
ByteBuffer.allocateDirect(0).order(ByteOrder.nativeOrder());
/** The {@link AudioProcessor} instances passed to {@link AudioProcessingPipeline}. */
private final ImmutableList<AudioProcessor> audioProcessors;
/**
@ -323,13 +319,6 @@ public final class AudioProcessingPipeline {
index > 0
? outputBuffers[index - 1]
: inputBuffer.hasRemaining() ? inputBuffer : EMPTY_BUFFER;
if (input == AudioProcessor.EMPTY_BUFFER) {
// TODO(internal b/198772621): compare to how it was done in DefaultAudioSink to make sure
// this is not unnecessarily complicated.
// Queueing AudioProcessor.EMPTY_BUFFER to an AudioProcessor might lead to unexpected
// behaviour (see [Internal: b/259393434]).
input = EMPTY_BUFFER;
}
long inputBytes = input.remaining();
audioProcessor.queueInput(input);
outputBuffers[index] = audioProcessor.getOutput();

View File

@ -108,7 +108,9 @@ import java.nio.ByteBuffer;
}
} else {
ByteBuffer buffer = replaceOutputBuffer(/* size= */ inputBuffer.remaining());
buffer.put(inputBuffer);
if (inputBuffer.hasRemaining()) {
buffer.put(inputBuffer);
}
buffer.flip();
}
bytesRead += inputBuffer.position() - startPosition;