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Extend documentation for ForwardingPlayer
Add some additional information which methods to override for available commands. #minor-release PiperOrigin-RevId: 513251805
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@ -225,14 +225,20 @@ the following:
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When overriding `ForwardingPlayer` methods it's important to ensure the
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When overriding `ForwardingPlayer` methods it's important to ensure the
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implementation remains self-consistent and compliant with the `Player`
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implementation remains self-consistent and compliant with the `Player`
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interface, especially when dealing with methods that are intended to have
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interface, especially when dealing with methods that are intended to have
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identical or related behavior. For example, if you want to override every 'play'
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identical or related behavior. For example:
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operation, you need to override both `ForwardingPlayer.play` and
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* If you want to override every 'play' operation, you need to override both
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`ForwardingPlayer.setPlayWhenReady`, because a caller will expect the behavior
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`ForwardingPlayer.play` and `ForwardingPlayer.setPlayWhenReady`, because a
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of these methdods to be identical when `playWhenReady = true`. Similarly, if you
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caller will expect the behavior of these methods to be identical when
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want to change the seek-forward increment you need to override both
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`playWhenReady = true`.
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`ForwardingPlayer.seekForward` to perform a seek with your customized increment,
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* If you want to change the seek-forward increment you need to override both
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and `ForwardingPlayer.getSeekForwardIncrement` in order to report the correct
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`ForwardingPlayer.seekForward` to perform a seek with your customized
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customized increment back to the caller.
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increment, and `ForwardingPlayer.getSeekForwardIncrement` in order to report
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the correct customized increment back to the caller.
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* If you want to control what `Player.Commands` are advertised by a player
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instance, you must override `Player.getAvailableCommands()`,
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`Player.isCommandAvailable()` and also listen to the
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`Player.Listener.onAvailableCommandsChanged()` callback to get notified of
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changes coming from the underlying player.
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## MediaSource customization ##
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## MediaSource customization ##
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