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Keep the paused state during buffering without playWhenReady.
The PlaybackStateCompat#STATE_BUFFERING expects the playback to begin once enough data has been buffered. This is however not the case if playWhenReady is not set on the exoplayer.
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@ -946,7 +946,9 @@ public final class MediaSessionConnector {
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@Player.State int exoPlayerPlaybackState, boolean playWhenReady) {
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@Player.State int exoPlayerPlaybackState, boolean playWhenReady) {
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switch (exoPlayerPlaybackState) {
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switch (exoPlayerPlaybackState) {
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case Player.STATE_BUFFERING:
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case Player.STATE_BUFFERING:
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return PlaybackStateCompat.STATE_BUFFERING;
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return playWhenReady
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? PlaybackStateCompat.STATE_BUFFERING
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: PlaybackStateCompat.STATE_PAUSED;
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case Player.STATE_READY:
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case Player.STATE_READY:
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return playWhenReady ? PlaybackStateCompat.STATE_PLAYING : PlaybackStateCompat.STATE_PAUSED;
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return playWhenReady ? PlaybackStateCompat.STATE_PLAYING : PlaybackStateCompat.STATE_PAUSED;
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case Player.STATE_ENDED:
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case Player.STATE_ENDED:
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