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Transformer GL: Remove obsolete TODOs.
We won't try to provide/rethrow helpful error messages that are already provided by GL, as this sort of task would expand into writing a GL verifier. A Gl verifier is unnecessarily complex for minimal payoff, especially as Apps expected to read GL error messages would mostly be those writing custom GlFrameProcessors, who should be already be familiar with reading GL error messages anyways. PiperOrigin-RevId: 446950837
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@ -65,8 +65,6 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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checkArgument(inputHeight > 0, "inputHeight must be positive");
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size = new Size(inputWidth, inputHeight);
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// TODO(b/205002913): check the loaded program is consistent with the attributes and uniforms
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// expected in the code.
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String vertexShaderFilePath =
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enableExperimentalHdrEditing
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? VERTEX_SHADER_TEX_TRANSFORM_ES3_PATH
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@ -80,8 +80,6 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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checkArgument(inputHeight > 0, "inputHeight must be positive");
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outputSize = matrixTransformation.configure(inputWidth, inputHeight);
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// TODO(b/205002913): check the loaded program is consistent with the attributes and uniforms
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// expected in the code.
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glProgram = new GlProgram(context, VERTEX_SHADER_TRANSFORMATION_PATH, FRAGMENT_SHADER_PATH);
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glProgram.setSamplerTexIdUniform("uTexSampler", inputTexId, /* texUnitIndex= */ 0);
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// Draw the frame on the entire normalized device coordinate space, from -1 to 1, for x and y.
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