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Add range annotations to Player volume and percentage methods
These are the most likely to cause developer confusion due to potential ambiguity. PiperOrigin-RevId: 400990454
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@ -2127,6 +2127,7 @@ public interface Player {
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* Returns an estimate of the percentage in the current content window or ad up to which data is
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* buffered, or 0 if no estimate is available.
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*/
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@IntRange(from = 0, to = 100)
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int getBufferedPercentage();
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/**
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@ -2211,17 +2212,19 @@ public interface Player {
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AudioAttributes getAudioAttributes();
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/**
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* Sets the audio volume, with 0 being silence and 1 being unity gain (signal unchanged).
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* Sets the audio volume, valid values are between 0 (silence) and 1 (unity gain, signal
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* unchanged), inclusive.
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*
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* @param volume Linear output gain to apply to all audio channels.
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*/
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void setVolume(@FloatRange(from = 0) float volume);
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void setVolume(@FloatRange(from = 0, to = 1.0) float volume);
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/**
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* Returns the audio volume, with 0 being silence and 1 being unity gain (signal unchanged).
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*
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* @return The linear gain applied to all audio channels.
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*/
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@FloatRange(from = 0, to = 1.0)
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float getVolume();
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/**
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@ -2337,6 +2340,7 @@ public interface Player {
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* <p>For devices with {@link DeviceInfo#PLAYBACK_TYPE_REMOTE remote playback}, the volume of the
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* remote device is returned.
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*/
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@IntRange(from = 0)
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int getDeviceVolume();
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/** Gets whether the device is muted or not. */
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@ -2347,7 +2351,7 @@ public interface Player {
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*
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* @param volume The volume to set.
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*/
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void setDeviceVolume(int volume);
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void setDeviceVolume(@IntRange(from = 0) int volume);
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/** Increases the volume of the device. */
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void increaseDeviceVolume();
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