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UltraHDR Ovelays: remove texture unit clash
Do not use the same texture unit for two different textures. This was causing tests to fail on multiple devices. PiperOrigin-RevId: 690610094
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@ -142,7 +142,7 @@ import java.io.IOException;
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glProgram.setSamplerTexIdUniform(
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"uGainmapTexSampler" + texUnitIndex,
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gainmapTexIds.get(texUnitIndex),
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texUnitIndex);
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/* texUnitIndex= */ overlays.size() + texUnitIndex);
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GainmapUtil.setGainmapUniforms(
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glProgram, lastGainmaps.get(texUnitIndex), texUnitIndex);
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}
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@ -359,12 +359,7 @@ public final class DefaultVideoFrameProcessorTextureOutputPixelTest {
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videoFrameProcessorTestRunner.processFirstFrameAndEnd();
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Bitmap actualBitmap = videoFrameProcessorTestRunner.getOutputBitmap();
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// TODO(b/207848601): Switch to using proper tooling for testing against golden data.
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float averagePixelAbsoluteDifference =
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BitmapPixelTestUtil.getBitmapAveragePixelAbsoluteDifferenceFp16(
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expectedBitmap, actualBitmap);
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assertThat(averagePixelAbsoluteDifference)
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.isAtMost(MAXIMUM_AVERAGE_PIXEL_ABSOLUTE_DIFFERENCE_DIFFERENT_DEVICE_FP16);
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assertBitmapsAreSimilar(expectedBitmap, actualBitmap, HDR_PSNR_THRESHOLD);
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}
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@Test
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@ -394,12 +389,9 @@ public final class DefaultVideoFrameProcessorTextureOutputPixelTest {
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videoFrameProcessorTestRunner.processFirstFrameAndEnd();
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Bitmap actualBitmap = videoFrameProcessorTestRunner.getOutputBitmap();
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// TODO(b/207848601): Switch to using proper tooling for testing against golden data.
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float averagePixelAbsoluteDifference =
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BitmapPixelTestUtil.getBitmapAveragePixelAbsoluteDifferenceFp16(
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expectedBitmap, actualBitmap);
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assertThat(averagePixelAbsoluteDifference)
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.isAtMost(MAXIMUM_AVERAGE_PIXEL_ABSOLUTE_DIFFERENCE_DIFFERENT_DEVICE_FP16);
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// TODO: b/376016540 - use HDR_PSNR_THRESHOLD when HDR videos are processed with high floating
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// point precision.
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assertBitmapsAreSimilar(expectedBitmap, actualBitmap, /* psnrThresholdDb= */ 42.5);
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}
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@Test
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