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Remove volatile from boolean in BitmapTextureManager
The field is only accessed on the GL thread. PiperOrigin-RevId: 527844674
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@ -49,7 +49,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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private int framesToQueueForCurrentBitmap;
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private double currentPresentationTimeUs;
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private boolean useHdr;
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private volatile boolean inputEnded;
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private boolean inputEnded;
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/**
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* Creates a new instance.
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