Add VSYNC aligning smooth frame release helper.

This commit is contained in:
Oliver Woodman 2014-11-27 18:15:16 +00:00
parent 2969bba60f
commit 165562d880

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@ -0,0 +1,180 @@
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.exoplayer;
import com.google.android.exoplayer.MediaCodecVideoTrackRenderer.FrameReleaseTimeHelper;
import android.annotation.TargetApi;
import android.view.Choreographer;
import android.view.Choreographer.FrameCallback;
/**
* Makes a best effort to adjust frame release timestamps for a smoother visual result.
*/
@TargetApi(16)
public class SmoothFrameReleaseTimeHelper implements FrameReleaseTimeHelper, FrameCallback {
private static final long CHOREOGRAPHER_SAMPLE_DELAY_MILLIS = 500;
private static final long MAX_ALLOWED_DRIFT_NS = 20000000;
private static final long VSYNC_OFFSET_PERCENTAGE = 80;
private static final int MIN_FRAMES_FOR_ADJUSTMENT = 6;
private final boolean usePrimaryDisplayVsync;
private final long vsyncDurationNs;
private final long vsyncOffsetNs;
private Choreographer choreographer;
private long sampledVsyncTimeNs;
private long lastUnadjustedFrameTimeUs;
private long adjustedLastFrameTimeNs;
private long pendingAdjustedFrameTimeNs;
private boolean haveSync;
private long syncReleaseTimeNs;
private long syncFrameTimeNs;
private int frameCount;
/**
* @param primaryDisplayRefreshRate The refresh rate of the default display.
* @param usePrimaryDisplayVsync Whether to snap to the primary display vsync. May not be
* suitable when rendering to secondary displays.
*/
public SmoothFrameReleaseTimeHelper(
float primaryDisplayRefreshRate, boolean usePrimaryDisplayVsync) {
this.usePrimaryDisplayVsync = usePrimaryDisplayVsync;
if (usePrimaryDisplayVsync) {
vsyncDurationNs = (long) (1000000000d / primaryDisplayRefreshRate);
vsyncOffsetNs = (vsyncDurationNs * VSYNC_OFFSET_PERCENTAGE) / 100;
} else {
vsyncDurationNs = -1;
vsyncOffsetNs = -1;
}
}
@Override
public void enable() {
haveSync = false;
if (usePrimaryDisplayVsync) {
sampledVsyncTimeNs = 0;
choreographer = Choreographer.getInstance();
choreographer.postFrameCallback(this);
}
}
@Override
public void disable() {
if (usePrimaryDisplayVsync) {
choreographer.removeFrameCallback(this);
choreographer = null;
}
}
@Override
public void doFrame(long vsyncTimeNs) {
sampledVsyncTimeNs = vsyncTimeNs;
choreographer.postFrameCallbackDelayed(this, CHOREOGRAPHER_SAMPLE_DELAY_MILLIS);
}
@Override
public long adjustReleaseTime(long unadjustedFrameTimeUs, long unadjustedReleaseTimeNs) {
long unadjustedFrameTimeNs = unadjustedFrameTimeUs * 1000;
// Until we know better, the adjustment will be a no-op.
long adjustedFrameTimeNs = unadjustedFrameTimeNs;
long adjustedReleaseTimeNs = unadjustedReleaseTimeNs;
if (haveSync) {
// See if we've advanced to the next frame.
if (unadjustedFrameTimeUs != lastUnadjustedFrameTimeUs) {
frameCount++;
adjustedLastFrameTimeNs = pendingAdjustedFrameTimeNs;
}
if (frameCount >= MIN_FRAMES_FOR_ADJUSTMENT) {
// We're synced and have waited the required number of frames to apply an adjustment.
// Calculate the average frame time across all the frames we've seen since the last sync.
// This will typically give us a framerate at a finer granularity than the frame times
// themselves (which often only have millisecond granularity).
long averageFrameTimeNs = (unadjustedFrameTimeNs - syncFrameTimeNs) / frameCount;
// Project the adjusted frame time forward using the average.
long candidateAdjustedFrameTimeNs = adjustedLastFrameTimeNs + averageFrameTimeNs;
if (isDriftTooLarge(candidateAdjustedFrameTimeNs, unadjustedReleaseTimeNs)) {
haveSync = false;
} else {
adjustedFrameTimeNs = candidateAdjustedFrameTimeNs;
adjustedReleaseTimeNs = syncReleaseTimeNs + adjustedFrameTimeNs - syncFrameTimeNs;
}
} else {
// We're synced but haven't waited the required number of frames to apply an adjustment.
// Check drift anyway.
if (isDriftTooLarge(unadjustedFrameTimeNs, unadjustedReleaseTimeNs)) {
haveSync = false;
}
}
}
// If we need to sync, do so now.
if (!haveSync) {
syncFrameTimeNs = unadjustedFrameTimeNs;
syncReleaseTimeNs = unadjustedReleaseTimeNs;
frameCount = 0;
haveSync = true;
onSynced();
}
lastUnadjustedFrameTimeUs = unadjustedFrameTimeUs;
pendingAdjustedFrameTimeNs = adjustedFrameTimeNs;
if (sampledVsyncTimeNs == 0) {
return adjustedReleaseTimeNs;
}
// Find the timestamp of the closest vsync. This is the vsync that we're targeting.
long snappedTimeNs = closestVsync(adjustedReleaseTimeNs, sampledVsyncTimeNs, vsyncDurationNs);
// Apply an offset so that we release before the target vsync, but after the previous one.
return snappedTimeNs - vsyncOffsetNs;
}
protected void onSynced() {
// Do nothing.
}
private boolean isDriftTooLarge(long frameTimeNs, long releaseTimeNs) {
long elapsedFrameTimeNs = frameTimeNs - syncFrameTimeNs;
long elapsedReleaseTimeNs = releaseTimeNs - syncReleaseTimeNs;
return Math.abs(elapsedReleaseTimeNs - elapsedFrameTimeNs) > MAX_ALLOWED_DRIFT_NS;
}
private static long closestVsync(long releaseTime, long sampledVsyncTime, long vsyncDuration) {
long vsyncCount = (releaseTime - sampledVsyncTime) / vsyncDuration;
long snappedTimeNs = sampledVsyncTime + (vsyncDuration * vsyncCount);
long snappedBeforeNs;
long snappedAfterNs;
if (releaseTime <= snappedTimeNs) {
snappedBeforeNs = snappedTimeNs - vsyncDuration;
snappedAfterNs = snappedTimeNs;
} else {
snappedBeforeNs = snappedTimeNs;
snappedAfterNs = snappedTimeNs + vsyncDuration;
}
long snappedAfterDiff = snappedAfterNs - releaseTime;
long snappedBeforeDiff = releaseTime - snappedBeforeNs;
return snappedAfterDiff < snappedBeforeDiff ? snappedAfterNs : snappedBeforeNs;
}
}