Fix indentation

This commit is contained in:
Oliver Woodman 2016-12-01 18:35:14 +00:00
parent 54b4df703a
commit 0cc874dd01
2 changed files with 54 additions and 54 deletions

View File

@ -124,70 +124,70 @@ public final class Cea608Decoder extends CeaDecoder {
// Basic North American 608 CC char set, mostly ASCII. Indexed by (char-0x20). // Basic North American 608 CC char set, mostly ASCII. Indexed by (char-0x20).
private static final int[] BASIC_CHARACTER_SET = new int[] { private static final int[] BASIC_CHARACTER_SET = new int[] {
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, // ! " # $ % & ' 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, // ! " # $ % & '
0x28, 0x29, // ( ) 0x28, 0x29, // ( )
0xE1, // 2A: 225 'á' "Latin small letter A with acute" 0xE1, // 2A: 225 'á' "Latin small letter A with acute"
0x2B, 0x2C, 0x2D, 0x2E, 0x2F, // + , - . / 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, // + , - . /
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, // 0 1 2 3 4 5 6 7 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, // 0 1 2 3 4 5 6 7
0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, // 8 9 : ; < = > ? 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, // 8 9 : ; < = > ?
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, // @ A B C D E F G 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, // @ A B C D E F G
0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, // H I J K L M N O 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, // H I J K L M N O
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, // P Q R S T U V W 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, // P Q R S T U V W
0x58, 0x59, 0x5A, 0x5B, // X Y Z [ 0x58, 0x59, 0x5A, 0x5B, // X Y Z [
0xE9, // 5C: 233 'é' "Latin small letter E with acute" 0xE9, // 5C: 233 'é' "Latin small letter E with acute"
0x5D, // ] 0x5D, // ]
0xED, // 5E: 237 'í' "Latin small letter I with acute" 0xED, // 5E: 237 'í' "Latin small letter I with acute"
0xF3, // 5F: 243 'ó' "Latin small letter O with acute" 0xF3, // 5F: 243 'ó' "Latin small letter O with acute"
0xFA, // 60: 250 'ú' "Latin small letter U with acute" 0xFA, // 60: 250 'ú' "Latin small letter U with acute"
0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, // a b c d e f g 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, // a b c d e f g
0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, // h i j k l m n o 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, // h i j k l m n o
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, // p q r s t u v w 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, // p q r s t u v w
0x78, 0x79, 0x7A, // x y z 0x78, 0x79, 0x7A, // x y z
0xE7, // 7B: 231 'ç' "Latin small letter C with cedilla" 0xE7, // 7B: 231 'ç' "Latin small letter C with cedilla"
0xF7, // 7C: 247 '÷' "Division sign" 0xF7, // 7C: 247 '÷' "Division sign"
0xD1, // 7D: 209 'Ñ' "Latin capital letter N with tilde" 0xD1, // 7D: 209 'Ñ' "Latin capital letter N with tilde"
0xF1, // 7E: 241 'ñ' "Latin small letter N with tilde" 0xF1, // 7E: 241 'ñ' "Latin small letter N with tilde"
0x25A0 // 7F: "Black Square" (NB: 2588 = Full Block) 0x25A0 // 7F: "Black Square" (NB: 2588 = Full Block)
}; };
// Special North American 608 CC char set. // Special North American 608 CC char set.
private static final int[] SPECIAL_CHARACTER_SET = new int[] { private static final int[] SPECIAL_CHARACTER_SET = new int[] {
0xAE, // 30: 174 '®' "Registered Sign" - registered trademark symbol 0xAE, // 30: 174 '®' "Registered Sign" - registered trademark symbol
0xB0, // 31: 176 '°' "Degree Sign" 0xB0, // 31: 176 '°' "Degree Sign"
0xBD, // 32: 189 '½' "Vulgar Fraction One Half" (1/2 symbol) 0xBD, // 32: 189 '½' "Vulgar Fraction One Half" (1/2 symbol)
0xBF, // 33: 191 '¿' "Inverted Question Mark" 0xBF, // 33: 191 '¿' "Inverted Question Mark"
0x2122, // 34: "Trade Mark Sign" (tm superscript) 0x2122, // 34: "Trade Mark Sign" (tm superscript)
0xA2, // 35: 162 '¢' "Cent Sign" 0xA2, // 35: 162 '¢' "Cent Sign"
0xA3, // 36: 163 '£' "Pound Sign" - pounds sterling 0xA3, // 36: 163 '£' "Pound Sign" - pounds sterling
0x266A, // 37: "Eighth Note" - music note 0x266A, // 37: "Eighth Note" - music note
0xE0, // 38: 224 'à' "Latin small letter A with grave" 0xE0, // 38: 224 'à' "Latin small letter A with grave"
0x20, // 39: TRANSPARENT SPACE - for now use ordinary space 0x20, // 39: TRANSPARENT SPACE - for now use ordinary space
0xE8, // 3A: 232 'è' "Latin small letter E with grave" 0xE8, // 3A: 232 'è' "Latin small letter E with grave"
0xE2, // 3B: 226 'â' "Latin small letter A with circumflex" 0xE2, // 3B: 226 'â' "Latin small letter A with circumflex"
0xEA, // 3C: 234 'ê' "Latin small letter E with circumflex" 0xEA, // 3C: 234 'ê' "Latin small letter E with circumflex"
0xEE, // 3D: 238 'î' "Latin small letter I with circumflex" 0xEE, // 3D: 238 'î' "Latin small letter I with circumflex"
0xF4, // 3E: 244 'ô' "Latin small letter O with circumflex" 0xF4, // 3E: 244 'ô' "Latin small letter O with circumflex"
0xFB // 3F: 251 'û' "Latin small letter U with circumflex" 0xFB // 3F: 251 'û' "Latin small letter U with circumflex"
}; };
// Extended Spanish/Miscellaneous and French char set. // Extended Spanish/Miscellaneous and French char set.
private static final int[] SPECIAL_ES_FR_CHARACTER_SET = new int[] { private static final int[] SPECIAL_ES_FR_CHARACTER_SET = new int[] {
// Spanish and misc. // Spanish and misc.
0xC1, 0xC9, 0xD3, 0xDA, 0xDC, 0xFC, 0x2018, 0xA1, 0xC1, 0xC9, 0xD3, 0xDA, 0xDC, 0xFC, 0x2018, 0xA1,
0x2A, 0x27, 0x2014, 0xA9, 0x2120, 0x2022, 0x201C, 0x201D, 0x2A, 0x27, 0x2014, 0xA9, 0x2120, 0x2022, 0x201C, 0x201D,
// French. // French.
0xC0, 0xC2, 0xC7, 0xC8, 0xCA, 0xCB, 0xEB, 0xCE, 0xC0, 0xC2, 0xC7, 0xC8, 0xCA, 0xCB, 0xEB, 0xCE,
0xCF, 0xEF, 0xD4, 0xD9, 0xF9, 0xDB, 0xAB, 0xBB 0xCF, 0xEF, 0xD4, 0xD9, 0xF9, 0xDB, 0xAB, 0xBB
}; };
//Extended Portuguese and German/Danish char set. //Extended Portuguese and German/Danish char set.
private static final int[] SPECIAL_PT_DE_CHARACTER_SET = new int[] { private static final int[] SPECIAL_PT_DE_CHARACTER_SET = new int[] {
// Portuguese. // Portuguese.
0xC3, 0xE3, 0xCD, 0xCC, 0xEC, 0xD2, 0xF2, 0xD5, 0xC3, 0xE3, 0xCD, 0xCC, 0xEC, 0xD2, 0xF2, 0xD5,
0xF5, 0x7B, 0x7D, 0x5C, 0x5E, 0x5F, 0x7C, 0x7E, 0xF5, 0x7B, 0x7D, 0x5C, 0x5E, 0x5F, 0x7C, 0x7E,
// German/Danish. // German/Danish.
0xC4, 0xE4, 0xD6, 0xF6, 0xDF, 0xA5, 0xA4, 0x2502, 0xC4, 0xE4, 0xD6, 0xF6, 0xDF, 0xA5, 0xA4, 0x2502,
0xC5, 0xE5, 0xD8, 0xF8, 0x250C, 0x2510, 0x2514, 0x2518 0xC5, 0xE5, 0xD8, 0xF8, 0x250C, 0x2510, 0x2514, 0x2518
}; };
private final ParsableByteArray ccData; private final ParsableByteArray ccData;

View File

@ -233,7 +233,7 @@ import com.google.android.exoplayer2.util.Util;
int anchorPosition = Math.round(parentWidth * cuePosition) + parentLeft; int anchorPosition = Math.round(parentWidth * cuePosition) + parentLeft;
textLeft = cuePositionAnchor == Cue.ANCHOR_TYPE_END ? anchorPosition - textWidth textLeft = cuePositionAnchor == Cue.ANCHOR_TYPE_END ? anchorPosition - textWidth
: cuePositionAnchor == Cue.ANCHOR_TYPE_MIDDLE ? (anchorPosition * 2 - textWidth) / 2 : cuePositionAnchor == Cue.ANCHOR_TYPE_MIDDLE ? (anchorPosition * 2 - textWidth) / 2
: anchorPosition; : anchorPosition;
textLeft = Math.max(textLeft, parentLeft); textLeft = Math.max(textLeft, parentLeft);
textRight = Math.min(textLeft + textWidth, parentRight); textRight = Math.min(textLeft + textWidth, parentRight);
} else { } else {
@ -257,7 +257,7 @@ import com.google.android.exoplayer2.util.Util;
} }
textTop = cueLineAnchor == Cue.ANCHOR_TYPE_END ? anchorPosition - textHeight textTop = cueLineAnchor == Cue.ANCHOR_TYPE_END ? anchorPosition - textHeight
: cueLineAnchor == Cue.ANCHOR_TYPE_MIDDLE ? (anchorPosition * 2 - textHeight) / 2 : cueLineAnchor == Cue.ANCHOR_TYPE_MIDDLE ? (anchorPosition * 2 - textHeight) / 2
: anchorPosition; : anchorPosition;
if (textTop + textHeight > parentBottom) { if (textTop + textHeight > parentBottom) {
textTop = parentBottom - textHeight; textTop = parentBottom - textHeight;
} else if (textTop < parentTop) { } else if (textTop < parentTop) {