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Transformer GL: Add pixel test instructions for physical devices
Expected images are taken on emulators, so a larger acceptable difference from expected images must be accepted on physical devices. PiperOrigin-RevId: 421543441
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@ -42,7 +42,11 @@ import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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/** Test for frame processing via {@link FrameEditor#processData()}. */
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/**
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* Pixel test for frame processing via {@link FrameEditor#processData()}. Expected images are taken
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* from emulators, so tests on physical devices may fail. To test on physical devices, please modify
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* the MAXIMUM_AVERAGE_PIXEL_ABSOLUTE_DIFFERENCE.
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*/
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@RunWith(AndroidJUnit4.class)
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public final class FrameEditorDataProcessingTest {
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@ -54,6 +58,12 @@ public final class FrameEditorDataProcessingTest {
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* test to pass. The value is chosen so that differences in decoder behavior across emulator
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* versions shouldn't affect whether the test passes, but substantial distortions introduced by
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* changes in the behavior of the frame editor will cause the test to fail.
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*
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* <p>To run this test on physical devices, please use a value of 5f, rather than 0.1f. This
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* higher value will ignore some very small errors, but will allow for some differences caused by
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* graphics implementations to be ignored. When the difference is close to the threshold, manually
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* inspect expected/actual bitmaps to confirm failure, as it's possible this is caused by a
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* difference in the codec or graphics implementation as opposed to a FrameEditor issue.
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*/
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private static final float MAXIMUM_AVERAGE_PIXEL_ABSOLUTE_DIFFERENCE = 0.1f;
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/** Timeout for dequeueing buffers from the codec, in microseconds. */
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