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Add glClear call before drawing.
PiperOrigin-RevId: 428492031
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@ -352,6 +352,8 @@ import java.util.concurrent.atomic.AtomicInteger;
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/** Focuses the specified surface with the specified width and height, then draws a quad. */
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/** Focuses the specified surface with the specified width and height, then draws a quad. */
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private void focusAndDrawQuad(EGLSurface eglSurface, int width, int height) {
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private void focusAndDrawQuad(EGLSurface eglSurface, int width, int height) {
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GlUtil.focusEglSurface(eglDisplay, eglContext, eglSurface, width, height);
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GlUtil.focusEglSurface(eglDisplay, eglContext, eglSurface, width, height);
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GLES20.glClearColor(/* red= */ 0, /* green= */ 0, /* blue= */ 0, /* alpha= */ 0);
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GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
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// The four-vertex triangle strip forms a quad.
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// The four-vertex triangle strip forms a quad.
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, /* first= */ 0, /* count= */ 4);
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, /* first= */ 0, /* count= */ 4);
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}
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}
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