From 015592f534b68b8f281f9d7a2ab9733bf58031a1 Mon Sep 17 00:00:00 2001 From: hschlueter Date: Mon, 14 Feb 2022 14:34:37 +0000 Subject: [PATCH] Add glClear call before drawing. PiperOrigin-RevId: 428492031 --- .../src/main/java/androidx/media3/transformer/FrameEditor.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libraries/transformer/src/main/java/androidx/media3/transformer/FrameEditor.java b/libraries/transformer/src/main/java/androidx/media3/transformer/FrameEditor.java index 9bcc97def0..1a6f7c619b 100644 --- a/libraries/transformer/src/main/java/androidx/media3/transformer/FrameEditor.java +++ b/libraries/transformer/src/main/java/androidx/media3/transformer/FrameEditor.java @@ -352,6 +352,8 @@ import java.util.concurrent.atomic.AtomicInteger; /** Focuses the specified surface with the specified width and height, then draws a quad. */ private void focusAndDrawQuad(EGLSurface eglSurface, int width, int height) { GlUtil.focusEglSurface(eglDisplay, eglContext, eglSurface, width, height); + GLES20.glClearColor(/* red= */ 0, /* green= */ 0, /* blue= */ 0, /* alpha= */ 0); + GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); // The four-vertex triangle strip forms a quad. GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, /* first= */ 0, /* count= */ 4); }