62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved
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#ifndef _OUTPUTMANAGER_H_
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#define _OUTPUTMANAGER_H_
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#include <stdio.h>
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#include "CommonTypes.h"
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#include "warning.h"
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//
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// Handles the task of drawing into a window.
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// Has the functionality to draw the mouse given a mouse shape buffer and position
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//
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class OUTPUTMANAGER
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{
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public:
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OUTPUTMANAGER();
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~OUTPUTMANAGER();
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DUPL_RETURN InitOutput(HWND Window, INT SingleOutput, _Out_ UINT* OutCount, _Out_ RECT* DeskBounds);
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DUPL_RETURN UpdateApplicationWindow(_In_ PTR_INFO* PointerInfo, _Inout_ bool* Occluded);
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void CleanRefs();
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HANDLE GetSharedHandle();
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void WindowResize();
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private:
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// Methods
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DUPL_RETURN ProcessMonoMask(bool IsMono, _Inout_ PTR_INFO* PtrInfo, _Out_ INT* PtrWidth, _Out_ INT* PtrHeight, _Out_ INT* PtrLeft, _Out_ INT* PtrTop, _Outptr_result_bytebuffer_(*PtrHeight * *PtrWidth * BPP) BYTE** InitBuffer, _Out_ D3D11_BOX* Box);
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DUPL_RETURN MakeRTV();
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void SetViewPort(UINT Width, UINT Height);
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DUPL_RETURN InitShaders();
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DUPL_RETURN InitGeometry();
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DUPL_RETURN CreateSharedSurf(INT SingleOutput, _Out_ UINT* OutCount, _Out_ RECT* DeskBounds);
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DUPL_RETURN DrawFrame();
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DUPL_RETURN DrawMouse(_In_ PTR_INFO* PtrInfo);
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DUPL_RETURN ResizeSwapChain();
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// Vars
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IDXGISwapChain1* m_SwapChain;
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ID3D11Device* m_Device;
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IDXGIFactory2* m_Factory;
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ID3D11DeviceContext* m_DeviceContext;
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ID3D11RenderTargetView* m_RTV;
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ID3D11SamplerState* m_SamplerLinear;
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ID3D11BlendState* m_BlendState;
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ID3D11VertexShader* m_VertexShader;
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ID3D11PixelShader* m_PixelShader;
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ID3D11InputLayout* m_InputLayout;
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ID3D11Texture2D* m_SharedSurf;
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IDXGIKeyedMutex* m_KeyMutex;
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HWND m_WindowHandle;
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bool m_NeedsResize;
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DWORD m_OcclusionCookie;
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};
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#endif
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