28 lines
768 B
HLSL
28 lines
768 B
HLSL
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved
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//----------------------------------------------------------------------
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struct VS_INPUT
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{
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float4 Pos : POSITION;
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float2 Tex : TEXCOORD;
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};
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struct VS_OUTPUT
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{
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float4 Pos : SV_POSITION;
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float2 Tex : TEXCOORD;
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};
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//--------------------------------------------------------------------------------------
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// Vertex Shader
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//--------------------------------------------------------------------------------------
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VS_OUTPUT VS(VS_INPUT input)
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{
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return input;
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} |